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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername, novemberdobby
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Author Topic: Free Map
voidsource
General Member
Since: May 5, 2007
Posts: 1506
Last: Apr 21, 2013
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Level 8
Category: CoD4 SP Mapping
Posted: Thursday, Mar. 17, 2011 12:18 am
attachment: application(1,678.3Kb)
just as the title says it. your free to do w/e u like to it just so as long as u give me credit. i am releasing everything as i had used it. i just felt that i worked on it too much just to let it go. it includes all of the .gsc's, the .vision, the actual .map and all of its prefabs. if you want a preview of it heres the last video i ever made of it.:




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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Thursday, Mar. 17, 2011 02:24 am
your just going to love when someone downloads this and uses it somewhere and you see it with no credit given to you at all. happens all the time i just hope it dosnt happen to you. it looks very nice best of luck to you.
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voidsource
General Member
Since: May 5, 2007
Posts: 1506
Last: Apr 21, 2013
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Level 8
Category: CoD4 SP Mapping
Posted: Thursday, Mar. 17, 2011 07:29 am
probably but meh, i would like to see what ppl do with it. atm im just like w/e. did you dl the file and take a look at it in radiant? its a pretty big file.
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voidsource
General Member
Since: May 5, 2007
Posts: 1506
Last: Apr 21, 2013
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Level 8
Category: CoD4 SP Mapping
Posted: Saturday, Mar. 19, 2011 05:25 pm
bumping cause im curious to know if anyone has done anything with it or plans too. My curious mind would like to see if anyone will do anything with it.
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1055
Last: Dec 7, 2012
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Level 8
Category: CoD4 SP Mapping
Posted: Sunday, Mar. 20, 2011 06:46 am
The release is appreciated, always interesting for someone starting out on SP stuff.
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voidsource
General Member
Since: May 5, 2007
Posts: 1506
Last: Apr 21, 2013
[view latest posts]
Level 8
Category: CoD4 SP Mapping
Posted: Sunday, Mar. 20, 2011 06:54 am
zeroy writes...
Quote:
The release is appreciated, always interesting for someone starting out on SP stuff.



np zeroy. i used a combination of color groups and script to move the ai's in the game. In the end i think it was good that i did so. it was also more of a learning tool for me. it taught me how to spawn vehicles with a key value and no triggers. it also taught me how to set flags that can only be called on ai's yet it also taught me about the importance of script_flag_true, a k/v in the game that i ended up using later on. From it i also learned about dvars and how u could chnage only a few and others no. overall it was a good learning tool and i hope maybe some ppl will learn something out of it as well.
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NoChinDeluxe
General Member
Since: Jan 5, 2012
Posts: 1
Last: Jan 9, 2012
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Level 0
Category: CoD4 SP Mapping
Posted: Monday, Jan. 9, 2012 05:46 pm
Hey voidsource, just wanted to say thanks for all your helpful posts and tutorials. I've been learning a ton from them. I have a question about this particular map. I saw you unloaded troops from the back of the seaknight. I was excited to see that, because I've been trying to figure out how to load troops into a seaknight. I'm sitting here looking at your sources, but I'm having trouble figuring out how to reverse your heli unload procedure.

So far I have my seaknight on the map running great with all its sounds and animations. I got the doors to open and close, and I got the seaknight to fly off once the doors are closed. So the only thing I'm missing is getting my two actors to run up into the back before the doors close. Can you help me out or point me to the parts in your script files for this map that would be useful for me to learn this?

Thanks!
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MODSonline.com Forums : Call of Duty 4 : CoD4 SP Mapping

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