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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Material question
frankycfurter
General Member
Since: Jul 22, 2008
Posts: 21
Last: Mar 16, 2011
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Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, Mar. 16, 2011 08:33 pm
attachment: image(196.4Kb) image(512.3Kb)
I've made a cosine power map, but it looks like it's clamping on bright white.

I've put a gradient from black to white on a section of the map, and it isn't working as expected. I've saved the .tga as 32bit.

I've made the specular colour map blue. In the example pic attached, i'd expect there to be a smooth gradient in the blue highlight, but it stops 1/3 way down.

Any suggestions??Am i not understanding what the Cosine power map does?

Thanks

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SlickToxic
General Member
Since: Mar 21, 2005
Posts: 119
Last: Apr 4, 2015
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Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Mar. 16, 2011 11:40 pm
This may help explain things a little better. [wink]

http://wiki.modsrepository.com/index.php/Call_of_Duty:_Texturing
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