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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: How to trigger a trigger from a certain spot
VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
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Level 2
Category: CoD Mapping
Posted: Wednesday, Jul. 13, 2005 04:44 am
Hi.
im working on a map that has an exploder in it,
the trigger of the exploder is triggred by nades.
i want the trigger to trigger only from one side of the wall so i made it like this..

======= WALL
--- TRIGGER

the problem is even if i throw the nade on the other side of the wall it still explodes, i thought about it and think that maybe its becuz the nades explosion doesnt see the wall cuz its a brushmodel and it doesnt block the trigger from it.

now what do i need to do to trigger the trigger from one side only.
do i need to use script_origin? like in the fx? if so, which one do i need to select first before i hit ctrl+k.

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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Wednesday, Jul. 13, 2005 08:00 am
Try making it like this:


--------- Clipmissile
===== Wall
______ Trigger

Not sure if it will work.. but it's my best quess.
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VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
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Level 2
Category: CoD Mapping
Posted: Thursday, Jul. 14, 2005 07:05 am
Thanks! il try that.
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VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
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Level 2
Category: CoD Mapping
Posted: Thursday, Jul. 14, 2005 09:58 pm
Clip missile is blocking the grenade!!!! but it blocks me 2 :(
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VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
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Level 2
Category: CoD Mapping
Posted: Friday, Jul. 15, 2005 08:13 pm
Well?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Saturday, Jul. 16, 2005 08:35 am
Maybe you can have the clipmissile brush disappear along with the wall when the trigger on the other side of the wall is triggered?
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Saturday, Jul. 16, 2005 02:16 pm
a grenades damage is probably working on the radiusdamage theory, and therfor is not getting stopped by the wall, especially if you havent made the wall properly from the start (see this thread)

clip missle will stop the grenade, and rockets from passing beyond the barrier you put up (like a forcefield), but may also cause undesirable effects...like a rocket will explode on the clipmissle invisible wall

[angryalien]
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VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
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Level 2
Category: CoD Mapping
Posted: Sunday, Jul. 17, 2005 02:40 am
this is how i map... everything out of caulk and than i only put textures on faces that are visible...

So.... how do i trigger the trigger from one direction?? =]
I tried what u said Caretaker , same result.
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Sunday, Jul. 17, 2005 04:53 am
trial and error....move your trigger further and further from the wall until it stops triggering by grenade from the wrong side

i did answer your question - you just didnt read it[angryalien]
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VAnS
General Member
Since: Jan 7, 2005
Posts: 27
Last: Aug 3, 2005
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Level 2
Category: CoD Mapping
Posted: Sunday, Jul. 17, 2005 07:23 am
StrYdeR writes...
Quote:
a grenades damage is probably working on the radiusdamage theory


Probably thats your answer, i did read it but its hard to tell that you mean that i need to this by trial and error...

Anyways thanks Stryder and everyone else that replied in this thread ;)

VAnS
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