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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Night map
stickman965
General Member
Since: May 14, 2006
Posts: 119
Last: Apr 13, 2011
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Level 4
Category: CoDUO Mapping
Posted: Friday, Mar. 4, 2011 12:39 am
I am trying to make a night map in UO and I am having trouble finding the SKY's for this and also for making it work...?[banghead]
Mp_Chateu <--mispelled here... is the sky that I have been trying to use but for some reason it doesn't show...
I need help with this I can not get it to work I have run out of IDEAS!!

[confused]
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Friday, Mar. 4, 2011 12:52 am
If it isnt dark enough you need to lower your ''sunlight'' values which will effect how bright the outside world is, and the ''ambient'' values which will effect how dark the shadows are and places such a building rooms.
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
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Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Friday, Mar. 4, 2011 02:43 am
The sky is chateaunight

The worldspawn settings are:

"northyaw" "270"
"diffusefraction" ".4"
"sunlight" ".7"
"sundiffusecolor" "14 21 32"
"suncolor" "33 43 53"
"sundirection" "-40 5 0"
"_color" "1.000000 0.980392 0.925490"
"ambient" ".12"

You can make it darker using these settings:

sky/chateaunight

"_color" "1 1 1"
"ambient" "0"
"diffusefraction" ".35"
"northyaw" ".35"
"suncolor" "1 1 1"
"sundiffusecolor" "0.4196 0.4078 0.4901"
"sundirection" "-15 235 0"
"sunlight" ".2"

This is another good night sky:

bastogne2

"sunlight" "0.1"
"sundirection" "-60 220 0"
"sundiffusecolor" "0.658824 0.854902 1.000000"
"suncolor" "0.658824 0.854902 1.000000"
"northyaw" "100"
"minlightcolor" "1 1 1"
"minlight" "0.06"
"diffusefraction" "0.3"
"_color" "0.658824 0.854902 1.000000"
"ambient" "0.1"
"classname" "worldspawn"

edited on Mar. 4, 2011 09:37 am by GomerPyle
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stickman965
General Member
Since: May 14, 2006
Posts: 119
Last: Apr 13, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Saturday, Mar. 5, 2011 03:07 am
thanks man I appreciate it... [jumping]
Is there a sky list some where that has all available sky's ?
I know the world spawn settings is out there but what about the sky's.
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Mar. 5, 2011 03:00 pm
If there is I've never seen it. The only other night sky's I can think of are pegasusnight and mpberlin. Of course there may be others.[thumbs_up]
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Mar. 6, 2011 08:06 pm
The SP Dawnville level from vanilla had a nice night setting if i remember correctly.
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stickman965
General Member
Since: May 14, 2006
Posts: 119
Last: Apr 13, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Mar. 6, 2011 08:22 pm
Will single player skies work in MP?
and where would I find that information?
so far the Bagstone seems to be a good sky and I am playing with the world spawn settings to see if I can make it more of what I am looking for.
I would be interested in taking a look at all possibilities here.
Keep in mind I am still new at this and am still learning.

GomerPyle has been a big help to me along with the forums on this site. I usually do an extensive search before I post. Because I have missed stuff in the forums usually to how they were categorized. but others seem to know where they are because they have found them before [rocking]
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Mar. 6, 2011 11:48 pm
I've never had any issues with using any of the skybox textures in UO MP maps. Another thing you can do is use a dark color in your setcullfog setting in your maps gsc file. For instance,

setCullFog (0, 4000, .32, .36, .40, 0 );

Would give you a black color and would darken your map more.

Something else to play with.[thumbs_up]
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