Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 7 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: draw errors
gynec
General Member
Since: Oct 17, 2002
Posts: 637
Last: Jan 19, 2005
[view latest posts]
Level 6
Category: SoFII Mapping
Posted: Monday, Nov. 25, 2002 03:15 pm
My map has final-status but there is a great bug.
When im far away from my building i see draw errors through the wall. U can recognize the brushes behind. I tried it with the caulk-shader and it was a little better. But with bigger distance its the same. What can i do? I dont want to make the wall wider [tired]

plz help!!!
Share |
foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: SoFII Mapping
Posted: Monday, Nov. 25, 2002 04:23 pm
I don't know what you can do... but in the hopes to spur on the thoughts of others who post their ideas.....

you might be able to do something about culling distances. Culling kinda means limiting or cutting. This would mean that you could limit the distance that the player can see. However, this effects everything. Also, I am not sure how to implement culling in the worldspawn for sof2.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
[view latest posts]
Level 10
Admin
Category: SoFII Mapping
Posted: Tuesday, Nov. 26, 2002 12:41 am
Let me ask this. Did you do a lot of copying and pasting when building the structure? I use to have problems when copying and pasting. Sometimes when copying and pasting I would move the copy out and go back later to find several copies in the same place.
Try this Shift LMB on the wall. After it turns Red Shift LMB on it again to see if it turns darker Red. If it does that means there is another brush inside the original brush which can cause visual problems.
Heck there may be more than two brushes occupying the same space. I may be way off base here but check anyway. [casanova]
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
Share |
Deactivated Account
Since: Jan 1, 1970
Posts: 25
Last: Oct 4, 2003
[view latest posts]
Category: SoFII Mapping
Posted: Tuesday, Nov. 26, 2002 09:34 am
rEdrUmMDK, I don't think you are off base myself, I have observed that same effect that gynec is talking about, and went back and took a closer look and found that I had two or more brushes in the same spot. But, I have noticed there's seems to be a limit as to how big you can make the map in terms of what is visible at a distance, I did a couple of experiments to check that, on a map that would take a player about 2 1/2 minutes to cross, you can't see a building from one end to the other. I even went so far as to make a map that took 4 1/2 minutes to cross!! LOL Not that i would use it of course. lol

>ESS
Share |
narc
General Member
Since: Dec 1, 2001
Posts: 1204
Last: Dec 31, 2006
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Tuesday, Nov. 26, 2002 10:22 am
(hind end)uming this isnt due to a mangled brush, there are only three ways to fix this problem:

in worldspawn create a new keyvalue called distancecull and increase the value of it until that stops happening and you can see normally. the drawback will be astronomical r_speeds but they probably already are at the max in a map of this size. -- try distancecull 4096 and increase it from there.

OR

use a normal culling distance and add a global fog to hide the error. (i forget the procedure for this offhand)

OR

redo the map to make the distances shorter, you should never have made the map this size and get that kind of error -- tsk tsk.
Share |
gynec
General Member
Since: Oct 17, 2002
Posts: 637
Last: Jan 19, 2005
[view latest posts]
Level 6
Category: SoFII Mapping
Posted: Friday, Nov. 29, 2002 01:22 pm
Raven Forum:

"The effect you are seeing is called Z-Fighting. The only solution is to increase the thickness of the wall or make it so that whatever is behind the wall isn't rendered. Also if you set the color depth to 32 bit it will allow for a more accurate Z-Buffer, remedying this problem."
Share |
brutus
General Member
Since: Jun 12, 2002
Posts: 845
Last: Nov 29, 2003
[view latest posts]
Level 7
Category: SoFII Mapping
Posted: Friday, Nov. 29, 2002 02:00 pm
If this is the problem you're having (Z-Fighting) it means you have 2 brushes trying to occupy the same space. Just like in real life, this is impossible and causes the flashing/flickering Z-fighting effect.

You don't need to thicken the wall, you just need to adjust the brushes so they do not run into each other.

Usually this happens if you do not adjust the walls after the hollow tool is used.
Share |
gynec
General Member
Since: Oct 17, 2002
Posts: 637
Last: Jan 19, 2005
[view latest posts]
Level 6
Category: SoFII Mapping
Posted: Tuesday, Dec. 10, 2002 03:52 pm
Im not a noob [tongue]
I dont use hollow.
And of course i checked if the brushes run into each other.
Believe me its the distance. With 16bit you see this error. The only way is to thicken the wall.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»