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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: TUT: LMG mounting in SP (NO PIC's)
Pvt.Palumbo(DirtyWop)
General Member
Since: Jul 11, 2004
Posts: 27
Last: Jun 29, 2008
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Level 2
Category: CoDUO Mapping
Posted: Monday, Jul. 11, 2005 06:52 am
Forgive me if this has already been posted. (I searched the forums and found nothing.) I had problems adding mount points to my singleplayer maps. I used the HMG crouching and standing brushes in the common section with no avail. But, I seem to have found a solution.

1. Select either HMG Standing or HMG Crouching texture in Graydiant. I will use a window in my map for the sake of example. The bottom ledge is 32 units high from floor to top. 8 units front to back. 24 units left to right. Create a brush with these specifications. The top will simulate the bottom ledge of the window.

2. Select the brush and copy it. (space bar)

3. Place it so that it occupies the same space. Now side-stretch the newly created brush (from front to back) 10 units backwards. When I type "back" I mean when facing OUT the window, the intended direction is toward you.

4. After sizing the brush, with it selected, pull-up it's entity window. (n)

5. At the top of the entity window, scroll till trigger_mount is in view. Double click it. The entity window should close. Again bring-up the entity window. There should now be one box with the option crouch. If this box is checked, then you will crouch when you deploy your lmg. If left un-checked, then you will deploy while standing. That's it.

*Notes:You can use either standing or crouching textures, as it only matters if the crouch box is checked.

*Still Needs to be tested/answered: If you can use another texture (i.e. - trigger_once) as the base, instead of HMG Crouching/Standing.

edited on Jul. 11, 2005 01:52 am by DirtyWop
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
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Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Monday, Jul. 11, 2005 03:21 pm
very nice - can i add it to the tutorial section?[angryalien]
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Pvt.Palumbo(DirtyWop)
General Member
Since: Jul 11, 2004
Posts: 27
Last: Jun 29, 2008
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Level 2
Category: CoDUO Mapping
Posted: Monday, Jul. 11, 2005 10:43 pm
Sure, but, would i need to clean it up? (i.e. - Remove my explicit ranting?)

- oh, and pictures would be nice.

edited on Jul. 11, 2005 05:43 pm by DirtyWop
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Tuesday, Jul. 12, 2005 02:14 am
if you want to post it with pics you can and i will update it - but until then i have posted what you have given us - good job[angryalien]
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