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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: getting sounds in MP
MasterChief
General Member
Since: Feb 5, 2005
Posts: 649
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: HL2 Mapping
Posted: Monday, Jul. 11, 2005 01:12 am
i have a zombie that i hope will work. hes a half a zombie actually. and i would like it where he moans and stuff like in sp. so is there a tut on that anywhere or can anyone help me out here? i did a google search and nuthin came up that helped. usually it was sumthin completly off topic.
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J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: HL2 Mapping
Posted: Monday, Jul. 11, 2005 04:42 pm
For your zombie give it a name then make a env_soundscape and parent that to the zombie and in the sounscape put this NPC_FastZombie.Moan1

There is no browse for sounds in a env_soundscape so you will have to find the name by using a ambient_generic and browse for the sound in there or use GCFscape and look in the GCF’S for the scripts folder and find the sound in there then copy & paste it to your env_soundscape/soundscape

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