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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Flare Crash
GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Tuesday, Feb. 22, 2011 01:11 am
Never had this before so I'm scratching my head.[confused]

My compile crashes during the flare portion of my compile with these settings:

"E:\Program Files\Call of Duty\uoTools\bin\flare" -extra -game uo "E:\Program Files\game\uo\maps\mp\mp_baupte_n1"

pause


sunlight = 0.2
ambient = 0.1
----------------------------------------
Building flare's bsp from all polygons...
Finished in 2:48.
----------------------------------------
Finding portals in flare's bsp...
Finished in 6:17.
----------------------------------------
Filtering solid brushes into tree...
Finished in 1 seconds.
Finding non-solid part of flare's bsp...

For testing I use these settings and the flare finsihes:

"E:\Program Files\Call of Duty\uoTools\bin\flare" -modelshadow -sundiffusesamples 2 -game uo "E:\Program Files\game\uo\maps\mp\mp_baupte_n1"

pause

E:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .

sunlight = 0.2
ambient = 0.1
----------------------------------------
Building flare's bsp from all polygons...
Finished in 43 seconds.
----------------------------------------
Finding portals in flare's bsp...
Finished in 1:18.
----------------------------------------
Filtering solid brushes into tree...
Finished in 1 seconds.
Finding non-solid part of flare's bsp...
----------------------------------------
Removing areas in solid...
Finished in 5 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using 12 samples with hemicube form factor approximation
Finished in 2:02.
----------------------------------------
Performing world and model lighting...
leaf at (-704 0 9) - (-464 1024 328) ignoring light at (-6909.29 7730.71 1271.89
) with max intensity 0.0514
leaf at (-192 0 -144) - (0 1024 1272) ignoring light at (-6909.29 7730.71 1271.8
9) with max intensity 0.0454
leaf at (-192 0 -144) - (0 1024 1272) ignoring light at (-6909.29 7730.71 1271.8
9) with max intensity 0.0569
leaf at (-704 1024 -144) - (-464 1152 328) ignoring light at (-442 1828 80) with
max intensity 0.0416
Finished in 1:16.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 296547 polys and 1176878 verts total

E:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .

This only happens with my new map and, other than the errors above, there are no other issues with the compile.

I could use some direction on this one.

edited on Feb. 21, 2011 08:11 pm by GomerPyle
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