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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Importing UO Sky to COD4 Sunlight not getting through
zblimp
General Member
Since: Nov 10, 2006
Posts: 52
Last: Feb 20, 2011
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Sunday, Feb. 20, 2011 12:23 pm
I was trying to import a UO sky box texture and that worked fine np. Having an issue with the lighting though. It seems only the ambient lighting is the only light, the sunlight is no getting through the UO sky texture. You cant see any shadows.

I was thinking along the lines of somewhere alpha adjustments or setttings would need to be changed but not sure.

On the picture Im posting you can see what it looks like. Notice no shadows. The ambient is at .3 and the sunlight is at 1.3 .

Any help greatly aprreciated, thanks.



edited on Feb. 20, 2011 07:23 am by zblimp
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zblimp
General Member
Since: Nov 10, 2006
Posts: 52
Last: Feb 20, 2011
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Level 3
Category: CoD4 MP Mapping
Posted: Sunday, Feb. 20, 2011 12:25 pm
attachment: image(226.2Kb) image(143.0Kb)
I didnt post screenshots first time trying again...




edited on Feb. 20, 2011 07:26 am by zblimp
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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
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Level 6
Category: CoD4 MP Mapping
Posted: Monday, Feb. 21, 2011 08:09 am
Can you post your worldspawn settings ?
Also, the sun isn't behind the sky cube, it doesn't pass through the texture, so I'm not sure what you mean by adjusting alpha.

I don't think this error has anything to do with the sky texture, but you can always change it to a stock one, recompile and see if there are shadows.
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