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Topic: Minimap |
| The_Dark_Jedi |
General Member Since: Jan 29, 2011 Posts: 24 Last: Feb 4, 2012 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, Feb. 19, 2011 03:12 pm |
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Hi all!
I hope that this is one of my last problems....
I wanted to follow this Tutorial:
http://modsonline.com/Tutorials-read-460.html
But I don't understand what I have to do there Quote: In Radiant, place two script_origin entities with a targetname value of "minimap_corner". These must be at opposite corners of a square which represents the playable area of your map. Keep in mind that the square won't necessarily be aligned to the X and Y axes; it will be aligned to North, which is set by northyaw in your worldspawn. (northyaw 90 in most cases) maybe somebody can explain it to me a other Way or with more detail please
Thank you |
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| *UWS*ThisGuy |
General Member Since: Jul 31, 2008 Posts: 215 Last: Jan 8, 2012 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, Feb. 19, 2011 03:29 pm |
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The easiest way I have found to do it is to draw a square brush that covers your map. Make sure it is square and in the center of your map.
Then go to the top right hand corner of that brush and right place a script_origin with the targetname minimap_corner.
Do the same thing for the lower left hand corner.
The rest is in the tut as far as compiling and getting it into game.
Post again if you need more help. ![[thumbs_up]](images/BBCode/smilies/thumbs_up.gif) |
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| The_Dark_Jedi |
General Member Since: Jan 29, 2011 Posts: 24 Last: Feb 4, 2012 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, Feb. 19, 2011 10:08 pm |
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Okay thank you. Now I have this:
I cutted it together ;)
When I know enter hte order into the console their is an error in the console! It says that there arent 2 script_origin!
That was my question... he wrote somthing about north and south and so on.....
Jedi
edited on Feb. 19, 2011 05:24 pm by The_Dark_Jedi |
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| cskiller86 |
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General Member Since: Nov 23, 2009 Posts: 528 Last: Oct 25, 2011 [view latest posts] |
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| The_Dark_Jedi |
General Member Since: Jan 29, 2011 Posts: 24 Last: Feb 4, 2012 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, Feb. 20, 2011 10:41 am |
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A good guess... Thank you
Quote: Now move that newly created file into the following directory .../[root]/texture_assets ([root] is you're COD 4 install directory) If you do not have this folder, create it.
Use the above folder ALWAYS to convert you're textures into usable iwi's.
Add the asset to your map's fast file (.csv) adding this line: material,compass_map_yourmapname In your map's script file, insert the following line of code: maps\mp\_compass::setupMiniMap("compass_map_yourmapname");
New Problem:
I don't have a map_script or do I don't know where it already exist? Or do he wanted to say that I have to add it to my Zone Files?
Do I have to make the folder "texture_assets" in my main CoD4 Folder?
Edit: I switched to the other Tutorial... I hoped it would be better and it is better but
Quote: 4. In photoshop, open your pic, crop the pic just inside the white lines, resize it to 512x512 then SAVE AS, compass_map_mp_mapname.tga 24bit (to save as a tga, u must change the "format", not just put .tga after the name) & SAVE IN: cod/raw/materials folder..
5. Open up asset manager (assman) and go to file, then open, then Source_Data, then click on Levels.gdt"
Which file?? I underlined it ;) To the file I created in Photoshop? The Asset Manager only allows *.gdt files nad the file which I created is *.tga (Step 4.)
Thanks
edited on Feb. 20, 2011 08:24 am by The_Dark_Jedi |
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| DeekCiti |
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General Member Since: Mar 13, 2008 Posts: 1293 Last: Jul 9, 2016 [view latest posts] |
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| The_Dark_Jedi |
General Member Since: Jan 29, 2011 Posts: 24 Last: Feb 4, 2012 [view latest posts] |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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| The_Dark_Jedi |
General Member Since: Jan 29, 2011 Posts: 24 Last: Feb 4, 2012 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, Feb. 24, 2011 07:14 pm |
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Sorry but I don't know if that shut be the answer for my question.....
I have an *.iwd file and no *.iwi file... I think that isn't a mistake in the tutorial... who can I create an *.iwi file?
Jedi Thanks for the help this far |
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| cskiller86 |
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General Member Since: Nov 23, 2009 Posts: 528 Last: Oct 25, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Friday, Feb. 25, 2011 08:43 am |
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Ok, to clear it up, an IWI file is a texture that has been converted by AssetManager.
An IWD is an archive of sorts, that holds game assets (textures, audio files).
See THIS for an example of how to add custom textures to the game. |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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