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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Entity func_group to Entity script_brushmodel
SNGF|Blizzard
General Member
Since: Mar 28, 2004
Posts: 154
Last: Jul 24, 2005
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Saturday, Jul. 9, 2005 12:18 pm
Ok, I made a cylinder and caped it then it becoms a func_group. But it must be a script_brushmodel how can I make it a script_brushmodel? I just get a error failed to create entity.

Or how can I cap a cylinder without making it a func_group? So it stays undifind brush and can be made into a script_brushmodel.
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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
[view latest posts]
Level 6
MODSCON
Category: CoDUO Mapping
Posted: Saturday, Jul. 9, 2005 12:44 pm
select all the pieces of the func_group press N and change the classname from

key classname
value func_group

to

key classname
value script_brushmodel

this will get you around the error
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SNGF|Blizzard
General Member
Since: Mar 28, 2004
Posts: 154
Last: Jul 24, 2005
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Saturday, Jul. 9, 2005 05:43 pm
No, it din't help. The cylinders became script_brushmodel but I can't juse them in a script.

I dit it, I made the cylinder script_brushmodel then I caped it so the cap become undifined. I removed the script_brushmodel cylinder and made a new one then I selected the cylinder and the 2 caps and made them script_brushmodel now I can juse them in my script.[rocking]
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