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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: help
Taylor123
General Member
Since: Mar 2, 2005
Posts: 193
Last: Feb 20, 2007
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Level 4
Category: CoD Mapping
Posted: Friday, Jul. 8, 2005 04:12 pm
i know this has prob. been asked but i cant find out how to add vehicles, trees, bushes etc... i know it has somthing to do with pk3 files in ur main folder but i for got how to do it. If anyone knows how to do it or can find the tut. to do it please post it. thanks[thumbs_up]
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-=braveheart=-
General Member
Since: Mar 31, 2005
Posts: 82
Last: Nov 5, 2005
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Level 3
Category: CoD Mapping
Posted: Friday, Jul. 8, 2005 04:23 pm
first of all... have you set up ur editor properly?
-outlined in the tutorial section-
once you have done that, insert a misc_model into your map then use the /xmodel keyname to use the one you want.
to get a complete list of all xmodels- use the search tool "xmodel list"
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Friday, Jul. 8, 2005 04:23 pm
Adding models tutorial.

edited on Jul. 8, 2005 11:24 am by The_Caretaker
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Taylor123
General Member
Since: Mar 2, 2005
Posts: 193
Last: Feb 20, 2007
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Level 4
Category: CoD Mapping
Posted: Friday, Jul. 8, 2005 04:30 pm
thx
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Taylor123
General Member
Since: Mar 2, 2005
Posts: 193
Last: Feb 20, 2007
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Level 4
Category: CoD Mapping
Posted: Friday, Jul. 8, 2005 04:46 pm
it doesnt say how to extract the pak0.pk3
Quote:
How to Insert Models in CoD Radiant

Thanks to Shoot for the work put into this tutorial.

There are 1012 stock models available for use in Call of Duty Maps......But Where?

The models are in the xmodel folder inside the pak0.pk3 file inside the Call of Duty\Main folder.
You need to extract the xmodel folder and place it inside the main folder - when you finished you should have a folder called xmodel inside your main folder with 1012 models inside it.

Ok now how to use them in radiant....

thats all it says... if someone knows the other half tell me plz
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adwamslayer
General Member
Since: Feb 7, 2004
Posts: 481
Last: Jan 4, 2007
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Level 5
MODSCON
Category: CoD Mapping
Posted: Friday, Jul. 8, 2005 05:19 pm
Hi
Download a program called pakscape.
Then open up the pk3 file with pakscape, and copy the xmodel folder into the main folder.
Hope this helps[thumbs_up]

edited on Jul. 8, 2005 12:19 pm by adwamslayer
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Taylor123
General Member
Since: Mar 2, 2005
Posts: 193
Last: Feb 20, 2007
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Level 4
Category: CoD Mapping
Posted: Friday, Jul. 8, 2005 11:30 pm
I have a Question about the bobbing boat. Here is the tut. where it is found. when it comes to the script part what do you do and what do you name ur script and does the script get compiled with ur map? or do u have to compile it sepretly, and another question... can i add a song to your map? is there a tut. to do it? if there is plz post it here thx [thumbs_up]

edited on Jul. 8, 2005 06:36 pm by Taylor123
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Taylor123
General Member
Since: Mar 2, 2005
Posts: 193
Last: Feb 20, 2007
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Level 4
Category: CoD Mapping
Posted: Saturday, Jul. 9, 2005 01:57 am
another question... can u make a wall so that you u walk through it like a door wall etc... :D thanks
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M@DCROW @CHILLES
General Member
Since: Dec 3, 2004
Posts: 519
Last: Nov 21, 2007
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Level 6
Category: CoD Mapping
Posted: Saturday, Jul. 9, 2005 02:27 am
try and make the wall / door non coliding

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Taylor123
General Member
Since: Mar 2, 2005
Posts: 193
Last: Feb 20, 2007
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Level 4
Category: CoD Mapping
Posted: Saturday, Jul. 9, 2005 02:33 am
ok ill try that thanks
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