Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 9 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 Map + Mod Releases
Release announcements of custom maps and mods other content related to Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page
subscribe
Author Topic: Death Run Mod ALPHA
BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Tuesday, Feb. 22, 2011 08:32 am
Maps in Death Run don't use mini maps.
Share |
SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Tuesday, Feb. 22, 2011 04:58 pm
Maybe just remove the minimap hud element by editing it out of the menu then, it would look a lot better than the default texture signalling a missing minimap.
Share |
1wilco12
General Member
Since: Oct 23, 2009
Posts: 21
Last: May 28, 2011
[view latest posts]
Level 1
Category: CoD4 Map + Mod Releases
Posted: Tuesday, Feb. 22, 2011 05:25 pm
You should put a 250 limit on fps, since there are multiple glitches on mp_deathrun_long that make use of 333 fps. And you should also remove this red barrel ( http://screenshot.xfire.com/s/111053474-4.jpg ) because you can use it to jump on the spike-thing and do an elevator glitch to get in the activator area.
Share |
Kibblebit
General Member
Since: Feb 21, 2011
Posts: 16
Last: Apr 25, 2011
[view latest posts]
Level 1
Category: CoD4 Map + Mod Releases
Posted: Sunday, Feb. 27, 2011 06:57 pm
Could you crack the server so I may play? I think this mod sounds orgasmic.
Share |
odilasa1
General Member
Since: Nov 7, 2010
Posts: 66
Last: Dec 24, 2011
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Sunday, Feb. 27, 2011 10:20 pm
This looks great Brax haven't had a chance to play yet, but looking forward to it. See you on the deathrun forum. [devilishgrin]
Share |
BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Tuesday, Mar. 1, 2011 01:37 pm
Again posting this late, new version of Death Run was created.

Quote:
0.7 alpha:
[+] Added new character
[+] Added 12 sprays
[+] Added new menu for character/spray selection
[+] Activator gets +25XP for being picked & another 25XP when all jumpers die
[+] Added health bar
[+] Added hud that shows how many alive jumpers left
[+] Added one new end round song

[F] Scores are now saved between round restarts
[F] Change to SAS character works now
[F] Mod will kick AFK players even if their connection is interrupted.
[F] Fixed bug in "caulk" material that allowed to kill activator on maps that use "caulk" as glass.
[F] Blocked glitches on mp_deathrun_long


Quote:
0.8 alpha:
This release is most stable version of mod.

[+] Added dvars to control spray's delay and ability to restrict them on server
[C] Removed bullet penetration

[F] Jumpers couter is not drawn in free run anymore
[F] Fixed but that crashed server due to undefined guid, this happened only one time
[F] Fixed problem with lags when switching back to team selection menu from character setup






Share |
Kibblebit
General Member
Since: Feb 21, 2011
Posts: 16
Last: Apr 25, 2011
[view latest posts]
Level 1
Category: CoD4 Map + Mod Releases
Posted: Tuesday, Mar. 1, 2011 10:24 pm
aww man, you're not going to crack it? :) it looks sick and i wanna play
Share |
SlickToxic
General Member
Since: Mar 21, 2005
Posts: 119
Last: Apr 4, 2015
[view latest posts]
Level 4
Category: CoD4 Map + Mod Releases
Posted: Wednesday, Mar. 2, 2011 12:41 pm
An Indiana Jones style map would be sweet. [biggrin]

Awesome job looks good.[thumbs_up]
Share |
BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Thursday, Mar. 24, 2011 04:55 pm
Ang again posting this 3 days after mod's launch. I'm currently preparing mod files for public release so everyone will be able to start server with it.

Death Run Mod v0.9 beta was uploaded to test server @ inext-gaming.com:30000

Changes in new version:
Quote:
0.9 beta:
>> This release is the most stable version of mod. <<
>> Preparing to release mod to the public <<

[+] Added pro bunny hooping (not fully implemented yet)
[+] Activator can choose FREE RUN round.
[+] Added player menu with options such as "Toggle 3rd Person Camera", "Suicide" and ability to join other server(s)
[+] Added new abilities for mappers, see http://www.brax-online.pl/forum/viewtopic.php?f=44&t=211
[+] Added more admin commands, see admin_tools.txt for help
[+] Added message showing who killed activator
[+] New hand model
[+] Added new characters such as: Masterchief & Juggernaut
[+] Replaced knife with tomahawk
[+] Changed map names in map voting, for example. "Dungeon" instread "mp_deathrun_dungeon"

[C] Free run round starts with 1 player
[C] AFK monitor will not check Activator
[C] Rewritten code marked as "TEMP" for better pings and to keep scripts clean
[C] Replaced "player connected." with "player entered the game"
[C] Changed "best players board" at the end of game
[C] Added 2 seconds delay when switching game state from "playing" to "end map" to display who killed activator
[C] Moved "alive jumpers" & clock under health bar
[C] Permamently disabled bullet penetration

[F] Included various fixes for maps: mp_deathrun_supermario, mp_deathrun_short & mp_deathrun_short_v2
[F] Removed features that never worked due to engine limitations
[F] Fixed bug that displayed "player disconnected." message two times
[F] Fixed crash issues
[F] Fixed bug that allowed to kill activator before round have been started
[F] Fixed very strange bug that caused some features not working after respawn
[F] Fixed 3rd person camera as spectator after end of round
[F] At the end of map players cannot move when "best players board" is shown
[F] Fixed some small bugs


REMEMBER! Version 1.0 will be released to public so its last chance to post suggestions and advices for the mod :)
Share |
Restricted Access Topic is Locked
Page
Previous Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 Map + Mod Releases

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»