Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 7 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty: World at War
Category: CoDWW SP Mapping
Call of Duty: World at War single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: SP Map Help
AbneyPark
General Member
Since: Mar 14, 2008
Posts: 19
Last: Feb 13, 2014
[view latest posts]
Level 1
Category: CoDWW SP Mapping
Posted: Saturday, Feb. 5, 2011 06:00 pm
Hey guys

I want to have a go at making a non linear sp mod for WAW.

I am proficient in Maya, 3DS Max and have some scripting Knowledge.

I have never used radiant for any of the cod games before. However over the last 24 hours i have figured out most of the essentials and have managed to create a small map of a petrol station. ( It is quite similar to 3d modeling really )

However i am now at a loss on what to do next. i have my map gsc file in raw/maps. What do i need to do to get my map working and make myself spawn in it so i can wander around and see what it looks like in game. I havent added any spawns or anything because i cant find any info on what ones to use. ( dosnt seem to be any tutorials for complete noobs such as myself. They all assume that one has done this kinda thing before )

some one please help.

Cheers AP

edited on Feb. 5, 2011 01:18 pm by AbneyPark
Share |
DownloadAcc
General Member
Since: Nov 28, 2010
Posts: 70
Last: Apr 1, 2011
[view latest posts]
Level 3
Category: CoDWW SP Mapping
Posted: Saturday, Feb. 5, 2011 06:25 pm
1. Right click on 2-D grid, select info-player-spawn.
2. Simple script for basic functions, the map will load, you'll have the weapons, etc. Make sure to set up your zone as well.


Code:
#include maps\_utility; 

#include common_scripts\utility;

#using_animtree( "generic_human" ); 
main()
{
	//setVolFog(0, 2500, 4000, 0, 0.246, 0.229, 0.247, 0.0);
	//setVolFog(0, 2800, 4000, 0, 0.1, 0.1, 0.1, 0.0);
	level.dodgeloadout = true;
	// Sets up all of the FX in the level
	maps\mapname_fx::main(); 
	// _load, sets up all of the basic entity behaviors
	maps\_load::main();
	// Sets the player's weapon loadout... This line should be right after _load::main(), and no waits/delays before it.
	set_loadout();
	// Sets up ambient sounds
	//maps\mapname_amb::main(); 
	// Sets up "canned" animations
	//maps\mapname_anim::main();
}
set_loadout()
{
	// Precache's / sets the list of weapons to give to the player when he spawns in
	maps\_loadout::add_weapon( "colt");
	maps\_loadout::add_weapon( "m1garand" );	
	maps\_loadout::add_weapon( "fraggrenade" );
	maps\_loadout::add_weapon( "m8_white_smoke" );
	// Sets the player's offhand throw weapon (aka smoke/flash)
	maps\_loadout::set_secondary_offhand( "smoke" );
	// Sets the player's default (if he does not have a pistol) laststand pistol.
	maps\_loadout::set_laststand_pistol( "colt" );
	
	// Sets the player's viewarms
	maps\_loadout::set_player_viewmodel( "viewmodel_usa_marine_arms");
	// Sets the player's viewarms when attacked by an enemy in a melee sequence or if a canned animation calls for them 
	maps\_loadout::set_player_interactive_hands( "viewmodel_usa_marine_player" );
	// Switches the player's weapon once he spawns in
	maps\_loadout::set_switch_weapon( "m1garand_bayonet" );
	// Sets the campaign, which is used for battlechatter and other various scripts
	level.campaign = "american";	 
	// Precaches the 3rd person model (for when playing coop)
	mptype\player_usa_marine::precache();
}



edited on Feb. 5, 2011 01:26 pm by DownloadAcc
Share |
AbneyPark
General Member
Since: Mar 14, 2008
Posts: 19
Last: Feb 13, 2014
[view latest posts]
Level 1
Category: CoDWW SP Mapping
Posted: Saturday, Feb. 5, 2011 07:32 pm
Brilliant, Thanks :D
Share |
AbneyPark
General Member
Since: Mar 14, 2008
Posts: 19
Last: Feb 13, 2014
[view latest posts]
Level 1
Category: CoDWW SP Mapping
Posted: Sunday, Feb. 13, 2011 03:16 pm
Hello, Me again.

Im having some problems with a sp map / mod

the mod is ap_mod and the map ap_test. I am changing the weapons in the mod to some from cod4 the problems i am having are...

1) The reload ads anims for some of the cod4 weapons do not work

2) there is no sound in the map

below is the stuff from the map csv

sound,common,ap_test,all_sp
sound,generic,ap_test,all_sp
sound,voiceovers,ap_test,all_sp
sound,requests,ap_test,all_sp
sound,weapon,ap_test,all_sp
sound,weapons,ap_test,all_sp

this is the mod csv

sound,ap_weapons

there is no weapon sounds from the imported cod4 weapons or the default waw weapons. when compiled the map is set to mod specific.

If anyone has any ideas your help would be much appreciated

Thanks

AP
Share |
zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW SP Mapping
Posted: Monday, Feb. 14, 2011 11:23 am
If adding new weapons, anims, models or even materials to a mod you need to make sure there are also included in the mod.csv for inclusion in the mod.ff - For weapons the weapon file also needs to be placed in a .iwd accompagning the mod or the map.

Other thing to check for: Prechaching new models, weapon and materials.
Share |
AbneyPark
General Member
Since: Mar 14, 2008
Posts: 19
Last: Feb 13, 2014
[view latest posts]
Level 1
Category: CoDWW SP Mapping
Posted: Monday, Feb. 14, 2011 12:32 pm
Hey Zeory

Thanks for your reply.

I have already added the xmodels, materials and xanims to the mod.csv. I havent added them to to the map becuase i have set the map to be mod specific. I have only added the beretta atm and can get it in game ok. models are fine along with new textures

The only thing that dosnt seem to work is the beretta ads_up, ads_down and fire_ads animations. The other animations work fine.

Im gona add the desert eagle. Ill see if the anims work correctly on that. Ill also try changing the player model to a cod4 one.
Share |
zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW SP Mapping
Posted: Monday, Feb. 14, 2011 01:30 pm
AbneyPark writes...
Quote:

Im gona add the desert eagle. Ill see if the anims work correctly on that. Ill also try changing the player model to a cod4 one.


Both should work for sure, others have done so already.
Share |
AbneyPark
General Member
Since: Mar 14, 2008
Posts: 19
Last: Feb 13, 2014
[view latest posts]
Level 1
Category: CoDWW SP Mapping
Posted: Monday, Feb. 14, 2011 02:01 pm
just added desert eagle weapons but the anims on that dont seem to be working correctly either :(
Share |
zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW SP Mapping
Posted: Monday, Feb. 14, 2011 03:43 pm
AbneyPark writes...
Quote:
just added desert eagle weapons but the anims on that dont seem to be working correctly either :(


Just gave you the Viewsleeves recompile method so should be ok now? [jumping]
Share |
AbneyPark
General Member
Since: Mar 14, 2008
Posts: 19
Last: Feb 13, 2014
[view latest posts]
Level 1
Category: CoDWW SP Mapping
Posted: Monday, Feb. 14, 2011 04:56 pm
it worked 100%
thanks Zeroy :D
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty: World at War : CoDWW SP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»