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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: respawning brushes?
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Monday, Feb. 7, 2011 08:40 am
What trigger are you using for that? Just test a few to see if it still happens, i assume you havea trigger multiple there so it trigger when someone walks through it?

Try a button (trig_use) or trig_damage

Personally what i would do is add another kill trigger surrounding the wall so if a player is close, it will kill them to help stop the script breaking.
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TexasRebel
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Since: Apr 30, 2006
Posts: 373
Last: Aug 19, 2013
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Level 5
Category: CoDUO Mapping
Posted: Monday, Feb. 7, 2011 09:18 am
Thats the small map and the trigger is a simple trigger damage. Could do either what mystic suggests with kill trigger, or do a trigger multiple as well to see if player is in the wall area and not allow the wall to come back until no players are there.
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MODSonline.com Forums : Call of Duty : CoDUO Mapping

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