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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: material issue
CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 1, 2011 07:03 pm
Trying to make a bulletproof glass, but whatever i do, it is all but a glass :) meaning not transparent. Has anyone ever tried or do know a trick how to create a proper transparent glass material for the Asset Manager?

I think there is a catch, since i found a checkbox for transparent but that does not do the job, so i suspect more things. But hard to tell

Thanks for any suggestions.
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 1, 2011 07:31 pm
Use color map with alpha channel and in asset manager check if you have changed BlendFunc to blend.
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{PADZ}grimreaper
General Member
Since: Apr 23, 2005
Posts: 334
Last: Aug 11, 2011
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Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, Feb. 2, 2011 09:01 am
or you can just use any typ of glass texture and then place a clip weapon over it.
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
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Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Feb. 2, 2011 12:33 pm
Doooooooh :D sure, clip. I used it a lot in other maps, now it won`t hit me :D

But both messages are good, i want to make a new glass, tinted, dark shaded for some agency slide doors. A bit of a fight with the correct alpha channel, but that is just minor adjustments

Thanks to both, case solved [thumbs_up]
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