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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: strange problem
klemen100xxxxx
General Member
Since: Jul 16, 2010
Posts: 6
Last: Jan 31, 2011
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Sunday, Jan. 30, 2011 06:52 pm
I was making a map and i added some models to it then i selected and moved models in map to another place and click ctrl+z and saved map, models were all red boxes. when i now try to open the map, radiant get an error. is there anyway to delete these models( they are probably signed like worldspawn in radian) from map without opening radian, or is it possible to fix this problem anyhow? thx
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD Mapping
Posted: Sunday, Jan. 30, 2011 08:27 pm
You can open your .map in notepad and remove all the entity information, this will delete all models and spawn points though.

Make sure you backup you original map file BEFORE editing it.
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klemen100xxxxx
General Member
Since: Jul 16, 2010
Posts: 6
Last: Jan 31, 2011
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Level 0
Category: CoD Mapping
Posted: Monday, Jan. 31, 2011 12:36 pm
im okay with delleting all models, i havent got any spawn points in it. all brushes will stay right?

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klemen100xxxxx
General Member
Since: Jul 16, 2010
Posts: 6
Last: Jan 31, 2011
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Level 0
Category: CoD Mapping
Posted: Monday, Jan. 31, 2011 12:49 pm
i delete it all, still the same. models probably changed in world spawn and if i delete all exept 5 first brushes form.map map opens normaly, any idea how to detect these wrong models changed into worldspawn?
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klemen100xxxxx
General Member
Since: Jul 16, 2010
Posts: 6
Last: Jan 31, 2011
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Monday, Jan. 31, 2011 01:27 pm
thank you, i deleted everything without texture and it worked thx again
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