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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Map problem
PanZerReBorN
General Member
Since: Feb 27, 2010
Posts: 60
Last: Feb 2, 2011
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Sunday, Jan. 23, 2011 08:22 pm
I am not able to open my map because it says I don't have a worldspawn, which I do but maybe it got deleted or something... well it doesn't let me open my map it loads all the prefabs and xmodels like normal then just skips to a new map without even loading the map, I don't understand why it does that, can someone help?
Heres what it does:

Code:
QE_LoadProject (C:\Program Files (x86)\Activision\Call of Duty 2 Mapping\bin\cod2.prj)
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Creating Direct3D device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
WARNING: Could not find material '$default'
Eclass_InitForSourceDirectory: ./cod2.def
ScanFile: ./cod2.def
Scanning AI types folder: aitype/*gsc
ScanFile: aitype/ally_brit_africa_mcgregor.gsc
ScanFile: aitype/ally_brit_africa_mcgregor_radio.gsc
ScanFile: aitype/ally_brit_africa_price.gsc
ScanFile: aitype/ally_brit_africa_reg_bren.gsc
ScanFile: aitype/ally_brit_africa_reg_pfaust.gsc
ScanFile: aitype/ally_brit_africa_reg_rifle.gsc
ScanFile: aitype/ally_brit_africa_reg_sniper.gsc
ScanFile: aitype/ally_brit_africa_reg_sten.gsc
ScanFile: aitype/ally_brit_africa_reg_thompson.gsc
ScanFile: aitype/ally_brit_normandy_mcgregor.gsc
ScanFile: aitype/ally_brit_normandy_price.gsc
ScanFile: aitype/ally_brit_normandy_reg_bren.gsc
ScanFile: aitype/ally_brit_normandy_reg_pfaust.gsc
ScanFile: aitype/ally_brit_normandy_reg_pschreck.gsc
ScanFile: aitype/ally_brit_normandy_reg_rifle.gsc
ScanFile: aitype/ally_brit_normandy_reg_sniper.gsc
ScanFile: aitype/ally_brit_normandy_reg_sten.gsc
ScanFile: aitype/ally_brit_normandy_reg_thompson.gsc
ScanFile: aitype/ally_ranger_nrmdy_30calportable.gsc
ScanFile: aitype/ally_ranger_nrmdy_blake.gsc
ScanFile: aitype/ally_ranger_nrmdy_braeburn.gsc
ScanFile: aitype/ally_ranger_nrmdy_coffey.gsc
ScanFile: aitype/ally_ranger_nrmdy_injured.gsc
ScanFile: aitype/ally_ranger_nrmdy_mccloskey.gsc
ScanFile: aitype/ally_ranger_nrmdy_mccloskey_30cal.gsc
ScanFile: aitype/ally_ranger_nrmdy_medic.gsc
ScanFile: aitype/ally_ranger_nrmdy_randall.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_bar.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_carbine.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_garand.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_pschreck.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_sniper.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_thompson.gsc
ScanFile: aitype/ally_ranger_nrmdy_rescuer.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_30calportable.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_braeburn.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_coffey.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_mccloskey.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_mccloskey_30cal.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_medic.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_randall.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_bar.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_carbine.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_garand.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_pschreck.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_sniper.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_thompson.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_rescuer.gsc
ScanFile: aitype/ally_rus_antanova.gsc
ScanFile: aitype/ally_rus_commissar_letlev.gsc
ScanFile: aitype/ally_rus_commissar_pistol.gsc
ScanFile: aitype/ally_rus_commissar_ppsh.gsc
ScanFile: aitype/ally_rus_gen_popov.gsc
ScanFile: aitype/ally_rus_helmetguy.gsc
ScanFile: aitype/ally_rus_reg_enforcer.gsc
ScanFile: aitype/ally_rus_reg_male.gsc
ScanFile: aitype/ally_rus_reg_mosin.gsc
ScanFile: aitype/ally_rus_reg_pfaust.gsc
ScanFile: aitype/ally_rus_reg_pps42.gsc
ScanFile: aitype/ally_rus_reg_ppsh.gsc
ScanFile: aitype/ally_rus_reg_pschreck.gsc
ScanFile: aitype/ally_rus_reg_sniper.gsc
ScanFile: aitype/ally_rus_reg_svt40.gsc
ScanFile: aitype/ally_rus_volsky.gsc
ScanFile: aitype/axis_afrikakorp_officer_luger.gsc
ScanFile: aitype/axis_afrikakorp_officer_mp40.gsc
ScanFile: aitype/axis_afrikakorp_reg_bergmann.gsc
ScanFile: aitype/axis_afrikakorp_reg_g43.gsc
ScanFile: aitype/axis_afrikakorp_reg_kar98.gsc
ScanFile: aitype/axis_afrikakorp_reg_kar98scoped.gsc
ScanFile: aitype/axis_afrikakorp_reg_mg42.gsc
ScanFile: aitype/axis_afrikakorp_reg_mg42portable.gsc
ScanFile: aitype/axis_afrikakorp_reg_mp40.gsc
ScanFile: aitype/axis_afrikakorp_reg_pfaust.gsc
ScanFile: aitype/axis_afrikakorp_reg_pschreck.gsc
ScanFile: aitype/axis_afrikakorp_reg_thin.gsc
ScanFile: aitype/axis_nrmdy_wehr_injured.gsc
ScanFile: aitype/axis_nrmdy_wehr_officer_luger.gsc
ScanFile: aitype/axis_nrmdy_wehr_officer_mp40.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_g43.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_kar98.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_kar98scoped.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mg42.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mg42portable.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mp40.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mp44.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_pfaust.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_pschreck.gsc
ScanFile: aitype/axis_snow_wehr_officer_luger.gsc
ScanFile: aitype/axis_snow_wehr_officer_mp40.gsc
ScanFile: aitype/axis_snow_wehr_reg_bergmann.gsc
ScanFile: aitype/axis_snow_wehr_reg_g43.gsc
ScanFile: aitype/axis_snow_wehr_reg_kar98k.gsc
ScanFile: aitype/axis_snow_wehr_reg_kar98scoped.gsc
ScanFile: aitype/axis_snow_wehr_reg_mg42.gsc
ScanFile: aitype/axis_snow_wehr_reg_mg42portable.gsc
ScanFile: aitype/axis_snow_wehr_reg_mp40.gsc
ScanFile: aitype/axis_snow_wehr_reg_pfaust.gsc
ScanFile: aitype/axis_snow_wehr_reg_prisoner.gsc
ScanFile: aitype/axis_snow_wehr_reg_pshreck.gsc
Scanning AI types folder: maps/mp/gametypes/*gsc
ScanFile: maps/mp/gametypes/_menus.gsc
ScanFile: maps/mp/gametypes/_hud_teamscore.gsc
ScanFile: maps/mp/gametypes/_teams.gsc
ScanFile: maps/mp/gametypes/tdm.gsc
ScanFile: maps/mp/gametypes/sd.gsc
ScanFile: maps/mp/gametypes/hq.gsc
ScanFile: maps/mp/gametypes/_spawnlogic.gsc
ScanFile: maps/mp/gametypes/ctf.gsc
ScanFile: maps/mp/gametypes/dm.gsc
ScanFile: maps/mp/gametypes/_hud_playerscore.gsc
ScanFile: maps/mp/gametypes/_callbacksetup.gsc
ScanFile: maps/mp/gametypes/_clientids.gsc
ScanFile: maps/mp/gametypes/_damagefeedback.gsc
ScanFile: maps/mp/gametypes/_deathicons.gsc
ScanFile: maps/mp/gametypes/_friendicons.gsc
ScanFile: maps/mp/gametypes/_gameobjects.gsc
ScanFile: maps/mp/gametypes/_globalentities.gsc
ScanFile: maps/mp/gametypes/_grenadeindicators.gsc
ScanFile: maps/mp/gametypes/_healthoverlay.gsc
ScanFile: maps/mp/gametypes/_killcam.gsc
ScanFile: maps/mp/gametypes/_objpoints.gsc
ScanFile: maps/mp/gametypes/_quickmessages.gsc
ScanFile: maps/mp/gametypes/_richpresence.gsc
ScanFile: maps/mp/gametypes/_scoreboard.gsc
ScanFile: maps/mp/gametypes/_serversettings.gsc
ScanFile: maps/mp/gametypes/_shellshock.gsc
ScanFile: maps/mp/gametypes/_spectating.gsc
ScanFile: maps/mp/gametypes/_weapons.gsc
Scanning single player weapons: weapons/sp/*
ScanWeapon: weapons/sp\20mm_armoredcar
ScanWeapon: weapons/sp\30cal_prone
ScanWeapon: weapons/sp\30cal_stand
ScanWeapon: weapons/sp\armoredcar_turret
ScanWeapon: weapons/sp\bar
ScanWeapon: weapons/sp\binoculars
ScanWeapon: weapons/sp\bren
ScanWeapon: weapons/sp\buffalo_turret
ScanWeapon: weapons/sp\colt
ScanWeapon: weapons/sp\crusader_turret
ScanWeapon: weapons/sp\defaultweapon
ScanWeapon: weapons/sp\enfield
ScanWeapon: weapons/sp\enfield_scope
ScanWeapon: weapons/sp\flak88_turret
ScanWeapon: weapons/sp\flakveirling_turret
ScanWeapon: weapons/sp\flakveirling_turret_player
ScanWeapon: weapons/sp\fraggrenade
ScanWeapon: weapons/sp\g43
ScanWeapon: weapons/sp\g43_sniper
ScanWeapon: weapons/sp\kar98k
ScanWeapon: weapons/sp\kar98k_sniper
ScanWeapon: weapons/sp\luger
ScanWeapon: weapons/sp\m1carbine
ScanWeapon: weapons/sp\m1garand
ScanWeapon: weapons/sp\mg42_bipod_duck
ScanWeapon: weapons/sp\mg42_bipod_prone
ScanWeapon: weapons/sp\mg42_bipod_stand
ScanWeapon: weapons/sp\mg42_bipod_stand_distant
ScanWeapon: weapons/sp\mg42_bipod_unmanned
ScanWeapon: weapons/sp\mg42_tank_crusader
ScanWeapon: weapons/sp\mg42_tank_panzer2
ScanWeapon: weapons/sp\mg42_tank_tiger
ScanWeapon: weapons/sp\mk1britishfrag
ScanWeapon: weapons/sp\mosin_nagant
ScanWeapon: weapons/sp\mosin_nagant_sniper
ScanWeapon: weapons/sp\mp40
ScanWeapon: weapons/sp\mp44
ScanWeapon: weapons/sp\panzer2_turret
ScanWeapon: weapons/sp\panzerfaust
ScanWeapon: weapons/sp\panzerschreck
ScanWeapon: weapons/sp\potato
ScanWeapon: weapons/sp\pps42
ScanWeapon: weapons/sp\ppsh
ScanWeapon: weapons/sp\rgd-33russianfrag
ScanWeapon: weapons/sp\sherman_turret
ScanWeapon: weapons/sp\smoke_grenade_american
ScanWeapon: weapons/sp\smoke_grenade_american_night
ScanWeapon: weapons/sp\smoke_grenade_british
ScanWeapon: weapons/sp\smoke_grenade_german
ScanWeapon: weapons/sp\smoke_grenade_russian
ScanWeapon: weapons/sp\springfield
ScanWeapon: weapons/sp\sten
ScanWeapon: weapons/sp\stielhandgranate
ScanWeapon: weapons/sp\stuka_guns
ScanWeapon: weapons/sp\svt40
ScanWeapon: weapons/sp\t34_turret
ScanWeapon: weapons/sp\thompson
ScanWeapon: weapons/sp\thompson_latewar
ScanWeapon: weapons/sp\tiger_turret
ScanWeapon: weapons/sp\tt30
ScanWeapon: weapons/sp\webley
Scanning multiplayer weapons: weapons/mp/*
ScanWeapon: weapons/mp\30cal_prone_mp
ScanWeapon: weapons/mp\30cal_stand_mp
ScanWeapon: weapons/mp\bar_mp
ScanWeapon: weapons/mp\binoculars_mp
ScanWeapon: weapons/mp\bren_mp
ScanWeapon: weapons/mp\colt_mp
ScanWeapon: weapons/mp\defaultweapon_mp
ScanWeapon: weapons/mp\enfield_mp
ScanWeapon: weapons/mp\enfield_scope_mp
ScanWeapon: weapons/mp\frag_grenade_american_mp
ScanWeapon: weapons/mp\frag_grenade_british_mp
ScanWeapon: weapons/mp\frag_grenade_german_mp
ScanWeapon: weapons/mp\frag_grenade_russian_mp
ScanWeapon: weapons/mp\g43_mp
ScanWeapon: weapons/mp\greasegun_mp
ScanWeapon: weapons/mp\kar98k_mp
ScanWeapon: weapons/mp\kar98k_sniper_mp
ScanWeapon: weapons/mp\luger_mp
ScanWeapon: weapons/mp\m1carbine_mp
ScanWeapon: weapons/mp\m1garand_mp
ScanWeapon: weapons/mp\mg42_bipod_duck_mp
ScanWeapon: weapons/mp\mg42_bipod_prone_mp
ScanWeapon: weapons/mp\mg42_bipod_stand_mp
ScanWeapon: weapons/mp\mosin_nagant_mp
ScanWeapon: weapons/mp\mosin_nagant_sniper_mp
ScanWeapon: weapons/mp\mp40_mp
ScanWeapon: weapons/mp\mp44_mp
ScanWeapon: weapons/mp\panzerfaust_mp
ScanWeapon: weapons/mp\panzerschreck_mp
ScanWeapon: weapons/mp\pps42_mp
ScanWeapon: weapons/mp\ppsh_mp
ScanWeapon: weapons/mp\shotgun_mp
ScanWeapon: weapons/mp\smoke_grenade_american_mp
ScanWeapon: weapons/mp\smoke_grenade_british_mp
ScanWeapon: weapons/mp\smoke_grenade_german_mp
ScanWeapon: weapons/mp\smoke_grenade_russian_mp
ScanWeapon: weapons/mp\springfield_mp
ScanWeapon: weapons/mp\sten_mp
ScanWeapon: weapons/mp\svt40_mp
ScanWeapon: weapons/mp\thompson_mp
ScanWeapon: weapons/mp\tt30_mp
ScanWeapon: weapons/mp\webley_mp
Map_New
Entering message loop
Map_LoadFile: C:/Program Files (x86)/Activision/Call of Duty 2 Mapping/map_source/mp_map.map
^3WARNING: File materials/techniques/fakelight_normal_dtl.tech, line 16: 'detailMapSampler' is not defined by vertcol_shaded.hlsl
^3WARNING: File materials/techniques/fakelight_normal_dtl.tech, line 17: 'detailScale' is not defined by vertcol_shaded.hlsl
^3WARNING: File materials/techniques/fakelight_view_dtl.tech, line 16: 'detailMapSampler' is not defined by vertcol_shaded.hlsl
^3WARNING: File materials/techniques/fakelight_view_dtl.tech, line 17: 'detailScale' is not defined by vertcol_shaded.hlsl
Loading model xmodel/prop_crate_largeshipping_open1... successful.
Loading model xmodel/prop_crate_largeshipping_lid... successful.
Loading model xmodel/prop_crate_wehrmacht5a... successful.
Loading model xmodel/vehicle_opel_blitz_snow_static... successful.
Loading model xmodel/vehicle_panzer_ii_winter_static... successful.
Loading model xmodel/vehicle_halftrack_mg_snow_static... successful.
Loading prefab prefabs/mp/ctf_flag_allies.map... successful.
Loading prefab prefabs/mp/sd_bombtrigger.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_wallend.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_wall.map...Loading model xmodel/caen_barbedwire_6... successful.
Loading model xmodel/caen_barbedwire_2... successful.
Loading model xmodel/caen_barbedwire_9... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_wall3.map...Loading model xmodel/caen_barbedwire_5... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_wall2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_gate2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_ladder4.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_gate.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_gate3.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_gate4.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_wall4.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_wall3.2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_wall1.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_curve_left.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_triple2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_turn_left2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_curve_left_long.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_curve_right1.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_curve_left3.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_turn_right.map... successful.
Loading prefab prefabs/mybuildings/mp_warehouse2.map...Loading model xmodel/vehicle_opel_blitz_woodland_static... successful.
Loading model xmodel/prop_barrel_black... successful.
Loading model xmodel/prop_crate_wehrmacht7... successful.
Loading model xmodel/prop_bear... successful.
Loading model xmodel/prop_crate_largeshipping1... successful.
Loading model xmodel/prop_crate_dak9... successful.
Loading model xmodel/military_sandbag_snow_longsection... successful.
Loading model xmodel/military_dragonstooth... successful.
Loading model xmodel/prop_crate_wehrmacht1... successful.
Loading model xmodel/prop_crate_wehrmacht4a... successful.
Loading model xmodel/bunker_wall_light_on... successful.
Loading model xmodel/military_sandbag_snow_endsection_left... successful.
Loading model xmodel/military_sandbag_snow_single_flat... successful.
Loading model xmodel/vehicle_tiger_woodland_static... successful.
Loading model xmodel/prop_crate_wehrmacht3a... successful.
successful.
Loading prefab prefabs/mp/sd_bombzone_b_opelblitz_snow.map...Loading model xmodel/fx... successful.
Loading model xmodel/prop_barrel_benzin... successful.
Loading model xmodel/prop_crate_smallshipping1... successful.
Loading model xmodel/vehicle_opel_blitz_woodland_d_static... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_ladder2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_ladder3.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_halftrack.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_curve_left2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_curve_right.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_gate_long.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_gate_1.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traincar_closed_door.map...Loading model xmodel/prop_trainwheels01_snow... successful.
Loading model xmodel/prop_traincar01_snow... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_traincar.map...Loading model xmodel/prop_traincar01_opendoor_snow... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_traincar_flat2.map...Loading model xmodel/prop_traincar_flat_snow... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_traincar_flat_fullbox.map...Loading model xmodel/prop_traincar_flatfullbox_snow... successful.
Loading model xmodel/crate01_snow... successful.
Loading model xmodel/crate02_snow... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_traincar_flat_halftrack.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traincar_flat_halftrack2.map...Loading model xmodel/prop_crate_wehrmacht6... successful.
Loading model xmodel/vehicle_halftrack_rockets_snow_static... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_traincar_flat_panzer.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_smallgate2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_smallgate.map... successful.
Loading prefab prefabs/mybuildings/mp_2story.map...Loading model xmodel/furniture_bathtub... successful.
Loading model xmodel/furniture_toilet... successful.
Loading model xmodel/furniture_bookshelveswide... successful.
Loading model xmodel/furniture_plainchair... successful.
Loading model xmodel/furniture_rolltopdesk... successful.
Loading model xmodel/furniture_fullbed... successful.
Loading model xmodel/furniture_duhoc_couch_cushion2... successful.
Loading model xmodel/furniture_duhoc_couch_cushion1... successful.
Loading model xmodel/furniture_duhoc_couch... successful.
Loading model xmodel/furniture_armchair... successful.
Loading model xmodel/furniture_duhoc_table... successful.
Loading model xmodel/light_lampplain_on... successful.
Loading model xmodel/light_lamptiffany_on... successful.
successful.
Loading prefab prefabs/newvillers/props/gutterdrain_long_right.map... successful.
Loading prefab prefabs/newvillers/props/fireplace2.map... successful.
Loading prefab prefabs/mybuildings/mp_warehouse3.map...Loading model xmodel/prop_barrel_silver... successful.
Loading model xmodel/prop_crate_wehrmacht2a... successful.
Loading model xmodel/prop_crate_wehrmacht1a... successful.
Loading model xmodel/prop_crate_wehrmacht3... successful.
Loading model xmodel/prop_crate_wehrmacht5... successful.
Loading model xmodel/prop_crate_wehrmacht8a... successful.
Loading model xmodel/prop_crate_wehrmacht9... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_radiotower3.map...Loading model xmodel/furniture_bed_bunker2... successful.
Loading model xmodel/furniture_duhoc_bunker_table... successful.
Loading model xmodel/furniture_duhoc_bunker_seat... successful.
Loading model xmodel/military_german_headset... successful.
Loading model xmodel/egypt_bunker_tanker... successful.
Loading model xmodel/bunker_pipe_elbow... successful.
Loading model xmodel/bunker_pipe_short... successful.
Loading model xmodel/bunker_pipe_length... successful.
Loading model xmodel/bunker_pipe_tconnection... successful.
Loading model xmodel/military_german_radio2_green... successful.
Share |
PanZerReBorN
General Member
Since: Feb 27, 2010
Posts: 60
Last: Feb 2, 2011
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Sunday, Jan. 23, 2011 08:22 pm
Code:
Loading model xmodel/military_german_fieldradio_grey... successful.
Loading model xmodel/military_german_radio2_grey... successful.
Loading model xmodel/helmet_german_normandy... successful.
Loading model xmodel/military_bunker_electrical_box... successful.
Loading model xmodel/military_german_microphone... successful.
Loading model xmodel/prop_bunker_air_filter... successful.
Loading model xmodel/prop_bunker_phone... successful.
Loading model xmodel/prop_bunkerlocker_double... successful.
Loading model xmodel/prop_bunkerlocker_open... successful.
Loading model xmodel/prop_bunkerlocker_single... successful.
Loading model xmodel/prop_door_metal_bunker... successful.
Loading model xmodel/weapon_luger... successful.
Loading model xmodel/prop_pistol_shell... successful.
Loading model xmodel/prop_lightbulbwirebase... successful.
Loading model xmodel/prop_lightbulbwire... successful.
Loading model xmodel/prop_lightbulb_on... successful.
Loading model xmodel/prop_map_1... successful.
Loading model xmodel/prop_map_board... successful.
Loading model xmodel/prop_map_2... successful.
Loading model xmodel/prop_map_3... successful.
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Loading model xmodel/prop_mortar_case... successful.
Loading model xmodel/prop_mortar_case2... successful.
Loading model xmodel/prop_mortar_crate... successful.
Loading model xmodel/military_tntbomb... successful.
Loading model xmodel/prop_crate_dak3... successful.
Loading model xmodel/prop_magazine1... successful.
Loading model xmodel/prop_magazine2... successful.
Loading model xmodel/light_lampdesk_off... successful.
Loading model xmodel/military_panzerfaust_box_full... successful.
successful.
Loading prefab prefabs/mybuildings/furnature/mp_light.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_light2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traincar_flat_2.map... successful.
Loading prefab prefabs/mp/ctf_flag_axis.map... successful.
Loading prefab prefabs/mybuildings/mp_postoffice.map...Loading model xmodel/furniture_walltable2... successful.
Loading model xmodel/light_walllightcrystal_on... successful.
Loading model xmodel/light_walllightcrystal_off... successful.
Loading model xmodel/furniture_file_cabinet_long_a... successful.
Loading model xmodel/furniture_file_cabinet_med_a... successful.
Loading model xmodel/furniture_file_cabinet_short_a... successful.
Loading model xmodel/furniture_desk... successful.
Loading model xmodel/prop_kitchen_winebottle... successful.
Loading model xmodel/furniture_tableclock1... successful.
Loading model xmodel/furniture_duhoc_clock... successful.
Loading model xmodel/prop_metal_pail1... successful.
Loading model xmodel/prop_map_case_1... successful.
Loading model xmodel/prop_pictureframe02... successful.
Loading model xmodel/prop_pictureframe01... successful.
successful.
Loading prefab prefabs/newvillers/bldgs/postoffice_corner.map... successful.
Loading prefab prefabs/newvillers/doors/postoffice_door1.map... successful.
Loading prefab prefabs/newvillers/windows/postoffice_window1_open.map... successful.
Loading prefab prefabs/newvillers/windows/shutter_blue2.map... successful.
Loading prefab prefabs/newvillers/props/postoffice_cubby.map... successful.
Loading prefab prefabs/newvillers/doors/doorframe_interior_red1.map... successful.
Loading prefab prefabs/newvillers/windows/postoffice_window1_wide_boarded.map... successful.
Loading prefab prefabs/newvillers/windows/postoffice_window1.map... successful.
Loading prefab prefabs/newvillers/windows/postoffice_window1_wide.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_destroyedhouse.map...Loading model xmodel/furniture_grandfatherclocktall... successful.
Loading model xmodel/furniture_smallfoldingtable... successful.
Loading model xmodel/prop_stove02c... successful.
Loading model xmodel/prop_kitchen_sink01... successful.
Loading model xmodel/furniture_bookshelvestall... successful.
Loading model xmodel/furniture_frenchbathfaucet... successful.
Loading model xmodel/furniture_frenchtoiletbowl... successful.
Loading model xmodel/furniture_frenchtoilet_tank... successful.
Loading model xmodel/furniture_frenchbathtubporcelain... successful.
Loading model xmodel/furniture_desk_d_drawer... successful.
Loading model xmodel/furniture_bookshelves1_d... successful.
Loading model xmodel/furniture_plainchair_d... successful.
Loading model xmodel/furniture_walltable1_d... successful.
Loading model xmodel/furniture_armoire_d... successful.
Loading model xmodel/furniture_dresser_d... successful.
successful.
Loading prefab prefabs/newvillers/windows/concrete_frame1.map... successful.
Loading prefab prefabs/newvillers/windows/concrete_frame1_small.map... successful.
Loading prefab prefabs/newvillers/doors/concrete_door_steps1.map... successful.
Loading prefab prefabs/newvillers/props/gutterdrain_long_left.map... successful.
Loading prefab prefabs/mybuildings/mp_2story 2.map...Loading model xmodel/furniture_ovaldiningtable... successful.
Loading model xmodel/furniture_canopybed... successful.
Loading model xmodel/light_lampornate_off... successful.
Loading model xmodel/crate01... successful.
Loading model xmodel/light_lampornate_on... successful.
Loading model xmodel/furniture_victoriancouch... successful.
Loading model xmodel/furniture_smallcoffeetable... successful.
Loading model xmodel/furniture_bookshelves1... successful.
Loading model xmodel/furniture_cabinet... successful.
Loading model xmodel/furniture_armoire... successful.
Loading model xmodel/furniture_dresser... successful.
successful.
Loading prefab prefabs/newvillers/windows/shutter_wood1.map... successful.
Loading prefab prefabs/newvillers/windows/window2.map... successful.
Loading prefab prefabs/newvillers/windows/window_small1.map... successful.
Loading prefab prefabs/newvillers/props/fireplace_corner1.map... successful.
Loading prefab prefabs/newvillers/windows/shutter_wood1_small.map... successful.
Loading prefab prefabs/mybuildings/mp_bombedapartment.map...Loading model xmodel/furniture_armchair_d... successful.
Loading model xmodel/furniture_duhoc_couch_dirty1... successful.
Loading model xmodel/furniture_duhoc_armchair... successful.
successful.
Loading prefab prefabs/mybuildings/mp_townhall.map...Loading model xmodel/furniture_longdiningtable... successful.
successful.
Loading prefab prefabs/newvillers/windows/townhall_window1.map... successful.
Loading prefab prefabs/newvillers/windows/townhall_window1_small.map... successful.
Loading prefab prefabs/newvillers/windows/townhall_window1_frame.map... successful.
Loading prefab prefabs/newvillers/props/townhall_interior_column1.map... successful.
Loading prefab prefabs/newvillers/props/townhall_stairdecor1.map... successful.
Loading prefab prefabs/newvillers/doors/townhall_interior_door1.map... successful.
Loading prefab prefabs/newvillers/doors/townhall_interior_door2.map... successful.
Loading prefab prefabs/newvillers/props/townhall_interior_column2.map... successful.
Loading prefab prefabs/newvillers/windows/townhall_window2.map... successful.
Loading prefab prefabs/newvillers/props/townhall_stairdecor2.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_ladder5.map... successful.
Loading prefab prefabs/mybuildings/mp_church.map...Loading model xmodel/light_walllight_on... successful.
Loading model xmodel/military_sandbag_snow_endsection_right... successful.
successful.
Loading prefab prefabs/newvillers/windows/church_window1.map... successful.
Loading prefab prefabs/newvillers/windows/church_stainedglass.map... successful.
Loading prefab prefabs/mybuildings/furnature/churchchair.map... successful.
Loading prefab prefabs/newvillers/props/church_arch.map... successful.
Loading prefab prefabs/newvillers/props/church_altar.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_warehouse.map...Loading model xmodel/moscow_doorframe1... successful.
Loading model xmodel/prop_crate_smallshipping_open1... successful.
Loading model xmodel/prop_crate_wehrmacht9a... successful.
Loading model xmodel/military_sandbag_snow_shortsection... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_pipe.map... successful.
Loading prefab prefabs/mp/sd_bombzone_a_flakveirling.map...Loading model xmodel/german_artillery_flakveirling_d... successful.
Loading model xmodel/german_artillery_flakveirling... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_ladder.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traincar_flat_halfbox.map...Loading model xmodel/prop_traincar_flathalfbox_snow... successful.
successful.
Loading prefab prefabs/mybuildings/misc/mp_wall7.map... successful.
Loading prefab prefabs/mybuildings/misc/mp_traintracks_triple_short.map... successful.
No worldspawn in map.
Map_New
Share |
PanZerReBorN
General Member
Since: Feb 27, 2010
Posts: 60
Last: Feb 2, 2011
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Tuesday, Jan. 25, 2011 03:45 am
Any suggestions?
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*UWS*ThisGuy
General Member
Since: Jul 31, 2008
Posts: 215
Last: Jan 8, 2012
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Jan. 26, 2011 02:48 am
make sure your skybox has no leaks and double check your worldspawn
Share |
PanZerReBorN
General Member
Since: Feb 27, 2010
Posts: 60
Last: Feb 2, 2011
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Jan. 26, 2011 06:03 am
Well it doesn't even let me open my map in radiant... it loads all the prefabs and xmodels (like it says above) but doesn't actually open the map for me to edit
Share |
voidsource
General Member
Since: May 5, 2007
Posts: 1513
Last: Sep 1, 2013
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Wednesday, Jan. 26, 2011 07:16 am
1. ) please for the sake of everyone else, next time ( or if u still can edit ur post ) use the code box. Its right above the typing message window that reads "code". Not so hard to do.[duh]

2. )check ur filters to make sure that you dont have things filtered out.
Share |
clanhelio
General Member
Since: Aug 30, 2008
Posts: 223
Last: Mar 24, 2011
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Jan. 26, 2011 08:07 am
1. open in text editor
2. verify things
Share |
PanZerReBorN
General Member
Since: Feb 27, 2010
Posts: 60
Last: Feb 2, 2011
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Jan. 27, 2011 12:01 am
I fixed it, thanks, there was no "classname" "worldspawn" for some reason in the txt file and I don't understand how it got lost but its fixed now
Share |
PanZerReBorN
General Member
Since: Feb 27, 2010
Posts: 60
Last: Feb 2, 2011
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Jan. 27, 2011 12:05 am
@voidsource It's still too long even if i put it in a code...
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voidsource
General Member
Since: May 5, 2007
Posts: 1513
Last: Sep 1, 2013
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Thursday, Jan. 27, 2011 12:41 am
yea true but it doesnt take up the entire page with it. thats kinda the idea.
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