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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Memory issue
sternkaa
General Member
Since: Aug 16, 2005
Posts: 108
Last: Jan 29, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Jan. 17, 2011 05:21 pm
Hey guys,

Have some questions. I made a custom map, now when we play it on a mac, the game crashed and gave the next error:

Hunk_AllocateTempMemory:failed on ..... needs .
...
The strange thing is that this error only appears on users with a mac. The persons how have windows can play the map without any problems.

I searched for some solutions on the internet and in the forums and came up with this:
com_hunkmegs must be set higher. The map use more memory than the stock maps. So I need to sets com_hunkmegs higer?

On my pc it is set up at 128. and the map works just fine. Don’t know what is on a mac, will find it out, because I don’t have one, but a friend has. Is this the only solution to put com_hunkmegs higer on the mac. Or is there a solution to make the map smaller without losing any detail. I mean, can you make it so, that is sucks less memory? Maybe, take smaller textures, use less models,… I don’t really want to do that, because the map looks really nice now and when I make it smaller or reduce models it won’t be nice any more. Maybe a good solution is a vclog? Does the map reduce on memory use when I compile a vclog?

I hope that you’ll understand my questions. And sorry for the strange sentences, I’m from belgium [wink]



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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Monday, Jan. 17, 2011 05:58 pm
Wow, haven't seen this error for a while, I can't remember what the solution was for mac users but will ask around.

As far as cutting down on the memory the map uses, textures isn't the issue but models sure are. This was discussed a few years back but I can't seem to find it now in the forums, will keep looking and get back to you.[wave]
Share |
HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Monday, Jan. 17, 2011 07:15 pm
something what also could cause this issue is the size of the map. If you have a very large skybox (either height or in length width) it can take too much memory which isnt actually necessary because a lot of space is not used.

Also if you press 'f' for filters and check the box where it says: Blocks. You should see blue squares appear with numbers. Try to get your map inside as less as possible of these blocks.
Share |
sternkaa
General Member
Since: Aug 16, 2005
Posts: 108
Last: Jan 29, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Jan. 20, 2011 04:40 pm
Hey, I made my skybox smaller, it was indeed to big. I added a vclog to my bsp and that is good compiled to. But some of my friends have still the problem when they don’t change the com_hunkmegs. One person had it also with a windows version. So what can I do more to make the map smaller? By the way, when I change the com_hunkmegs to 256 the map works fine. But I still want to make it so that It can work without any changes on somebodys pc. Any suggestions? And thanks for the reply’s
Greats,
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sternkaa
General Member
Since: Aug 16, 2005
Posts: 108
Last: Jan 29, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Wednesday, Jan. 26, 2011 06:28 pm
Okey, this is really strange for me. I worked a little bit on my map. And reduced the size of it. I tried to put my com_hunkmegs to 56 and the map was running without problems. I sent it to a friend how test it with that setting on 128 and he had an error , hunkusage,....

Thats really strange isn't it? Why does it work on my computer on a low setting and doesn't work on somebody els computer with the standard setting?

I also looked at the hunkusage.dat files.

This is for my map: maps/mp/scoutsnieuw.bsp 61629120
I looked for som stock maps like brecourt:
maps/brecourt.bsp 84614698

That map is a lot bigger. Why does brecourt load on a setting of com_hunkmegs on 128 and not my map?

Don't understand and i'm desperate. Can somebody please helm me or help me understand these things? I really want to get my map working.

An other question, is the name of the bsp important? I mean, must it call mp_scoutsnieuw, or zzz_scoutsnieuw?

Please some help,
[banghead]
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HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Wednesday, Jan. 26, 2011 07:07 pm
Well this error can have two causes:

- 1 The map requires to much memory (RAM) to be loaded completely.

Since you can load the map fine I guess the map doesn't use a ridiculous amount of memory. What brings me to:

-2 Your friend has not enough ram installed on his computer or has to many programs (either his own or spyware) running in the background.

There is only so much you can do to lower the memory usage, the other half depends on the machine a player is playing your map on.


The name of the bsp is important if you use your own textures or modded files. If I recall correctly the engine loads things starting with zzz first (or last dont really know). Anyway, by using zzz you make sure your custom assets get loaded.


Share |
GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Jan. 26, 2011 09:15 pm
Wow! where are you getting those numbers from? If your talking about the stock brecourt map it's 15,163KB or 15,163,000 bytes.

Your map can't be 61,629KB can it? I can't imagine that even compiling. What's the visdatasize of your map during compile?

[confused]
Share |
sternkaa
General Member
Since: Aug 16, 2005
Posts: 108
Last: Jan 29, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Jan. 27, 2011 05:18 pm
Hey,

Thanks for the reply's.
Below you can see my compile log.

GomerPyle, i got these numbers out of my hunkusage.dat file
The size in windows explorer of my bsp file is 11,144kb
Maybe we spook over different kind of numbers?
I thaugt that the numbers in the hunkusage file are linked with the loadingbar? So i thaugt this was the size of the maps.
So i was wrong

Here is the log, i compilled on the fast way.
[read]


C:\Program Files (x86)\Call of Duty\uo\maps\mp>"C:\Program Files (x86)\Call of D
uty\uoTools\bin\q3map" -game uo "C:\Program Files (x86)\Call of Duty\uo\maps\mp\
scouts"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Call of Duty/\uo\scouts.pk3 (101 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files (x86)/Call of Duty/\uo\appletest6.pk3 (99 files)
C:/Program Files (x86)/Call of Duty//uo
C:/Program Files (x86)/Call of Duty//Call of Duty
C:/Program Files (x86)/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files (x86)/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files (x86)/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files (x86)/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/Call of Duty//main
C:/Program Files (x86)/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)

C:/Program Files (x86)/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)

C:/Program Files (x86)/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 file
s)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak1.pk3 (3736 files
)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak0.pk3 (1204 files
)

File Handles:
----------------------
51654 files in pk3 files
Loading map file C:\Program Files (x86)\Call of Duty\uo\maps\mp\scouts.map
WARNING: Couldn't find image for shader textures/scouts/seeling/paper@plafondwel
p
WARNING: Couldn't find image for shader textures/custom/concrete/concrete@street
1
WARNING: Couldn't find image for shader textures/notexture
WARNING: Couldn't find image for shader textures/sky/mpitaly
WARNING: Couldn't find image for shader textures/normandy/foliage/foliage_clamp_
2048_treeline
WARNING: Couldn't find image for shader textures/normandy/foliage/foliage_clamp_
nrmdy_cntr
WARNING: No collision map file for misc_model "xmodel/crate_misc_red2" file: "co
llmaps/crate_misc_red2.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/o_us_prp_barbottles2" file
: "collmaps/o_us_prp_barbottles2.map"
WARNING: No collision map file for misc_model "xmodel/c_rs_eqp_wirespool" file:
"collmaps/c_rs_eqp_wirespool.map"
WARNING: No collision map file for misc_model "xmodel/o_rs_prps_ptchfrk" file: "
collmaps/o_rs_prps_ptchfrk.map"
WARNING: No collision map file for misc_model "xmodel/o_rs_prps_ptchfrk" file: "
collmaps/o_rs_prps_ptchfrk.map"
WARNING: No collision map file for misc_model "xmodel/ammo_panzerfaust_box1" fil
e: "collmaps/ammo_panzerfaust_box1.map"
WARNING: No collision map file for misc_model "xmodel/ammo_panzerfaust_box1" fil
e: "collmaps/ammo_panzerfaust_box1.map"
WARNING: No collision map file for misc_model "xmodel/ammo_panzerfaust_box1" fil
e: "collmaps/ammo_panzerfaust_box1.map"
WARNING: No collision map file for misc_model "xmodel/ammo_panzerfaust_box1" fil
e: "collmaps/ammo_panzerfaust_box1.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/v_br_sea_sicily2_fishingbo
at" file: "collmaps/v_br_sea_sicily2_fishingboat.map"
WARNING: No collision map file for misc_model "xmodel/o_us_frn_bast2_table" file
: "collmaps/o_us_frn_bast2_table.map"
WARNING: No collision map file for misc_model "xmodel/o_rs_appl_potbstove" file:
"collmaps/o_rs_appl_potbstove.map"
WARNING: No collision map file for misc_model "xmodel/victrola_p" file: "collmap
s/victrola_p.map"
WARNING: No collision map file for misc_model "xmodel/o_us_prps_fireplacelogs" f
ile: "collmaps/o_us_prps_fireplacelogs.map"
WARNING: No collision map file for misc_model "xmodel/w_projectile_tank_shell" f
ile: "collmaps/w_projectile_tank_shell.map"
WARNING: No collision map file for misc_model "xmodel/w_projectile_tank_shell" f
ile: "collmaps/w_projectile_tank_shell.map"
WARNING: No collision map file for misc_model "xmodel/mp_static_vehicle_tank_tig
er_d" file: "collmaps/static_vehicle_tank_tiger_d.map"
Entity 1135, Brush 11: duplicate plane
Entity 1135, Brush 13: duplicate plane
WARNING: No collision map file for misc_model "xmodel/bastogne_map" file: "collm
aps/bastogne_map.map"
WARNING: No collision map file for misc_model "xmodel/ammo_panzerfaust_box3" fil
e: "collmaps/ammo_panzerfaust_box3.map"
WARNING: No collision map file for misc_model "xmodel/ammo_panzerfaust_box3" fil
e: "collmaps/ammo_panzerfaust_box3.map"
WARNING: No collision map file for misc_model "xmodel/ammo_panzerfaust_box3" fil
e: "collmaps/ammo_panzerfaust_box3.map"
WARNING: No collision map file for misc_model "xmodel/o_us_prp_barbottles2" file
: "collmaps/o_us_prp_barbottles2.map"
WARNING: No collision map file for misc_model "xmodel/o_us_prp_barbottles2" file
: "collmaps/o_us_prp_barbottles2.map"
Entity 1139, Brush 0: duplicate plane
WARNING: entity 0 brush 4219: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4216: tris with major axis not matching major axis for w
hole mesh; bad lighting likely
WARNING: entity 0 brush 4198: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4197: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 3101: tris with 2+ major axes; bad lighting likely
writing C:\Program Files (x86)\Call of Duty\uo\maps\mp\scouts.prt
140 unique shaders
263 actual shaders
finding triangle windings...
merging into concave windings...
added 1302 points for thin polygons (1.3% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
28 degenerate tris removed
simplifying triangles...
650 tris simplified away (1.0%)
emitting triangles...
1899 vertices couldn't be merged because the textures point different ways
Writing C:\Program Files (x86)\Call of Duty\uo\maps\mp\scouts.bsp
17 seconds elapsed

C:\Program Files (x86)\Call of Duty\uo\maps\mp>"C:\Program Files (x86)\Call of D
uty\uoTools\bin\q3map" -vis -fast -game uo "C:\Program Files (x86)\Call of Duty\
uo\maps\mp\scouts"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Call of Duty/\uo\scouts.pk3 (101 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files (x86)/Call of Duty/\uo\appletest6.pk3 (99 files)
C:/Program Files (x86)/Call of Duty//uo
C:/Program Files (x86)/Call of Duty//Call of Duty
C:/Program Files (x86)/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files (x86)/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files (x86)/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files (x86)/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/Call of Duty//main
C:/Program Files (x86)/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)

C:/Program Files (x86)/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)

C:/Program Files (x86)/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 file
s)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak1.pk3 (3736 files
)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak0.pk3 (1204 files
)

File Handles:
----------------------
51654 files in pk3 files
reading C:\Program Files (x86)\Call of Duty\uo\maps\mp\scouts.bsp
reading C:\Program Files (x86)\Call of Duty\uo\maps\mp\scouts.prt
2059 portalclusters
5674 numportals
5355 numfaces
11348 active portals
1692 hint portals
visdatasize:543584
0...1...2...3...4...5...6...7...8...9... (3)
creating leaf vis...
Average clusters visible: 1645
writing C:\Program Files (x86)\Call of Duty\uo\maps\mp\scouts.bsp
5.00 seconds elapsed

C:\Program Files (x86)\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files (x86)\C
all of Duty\uo\maps\mp\scouts.bsp" "C:\Program Files (x86)\game\uo\maps\mp\scout
s.bsp"
1 bestand(en) gekopieerd.

C:\Program Files (x86)\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files (x86)\C
all of Duty\uo\maps\mp\scouts.prt" "C:\Program Files (x86)\game\uo\maps\mp\scout
s.prt"
1 bestand(en) gekopieerd.

C:\Program Files (x86)\Call of Duty\uo\maps\mp>pause
Druk op een toets om door te gaan. . .

C:\Program Files (x86)\Call of Duty\uo\maps\mp>"C:\Program Files (x86)\Call of D
uty\uoTools\bin\flare" -ModelShadow -ModelAlphaShadow -game uo "C:\Program File
s (x86)\game\uo\maps\mp\scouts"
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/game/\uo\scouts.pk3 (103 files)
C:/Program Files (x86)/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files (x86)/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files (x86)/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files (x86)/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files (x86)/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files (x86)/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files (x86)/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files (x86)/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files (x86)/game//uo
C:/Program Files (x86)/game/\main\paka.pk3 (41 files)
C:/Program Files (x86)/game/\main\pak9.pk3 (149 files)
C:/Program Files (x86)/game/\main\pak8.pk3 (235 files)
C:/Program Files (x86)/game/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/game/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/game/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/game/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/game/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/game/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/game/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/game//main
C:/Program Files (x86)/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files (x86)/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files (x86)/game/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files (x86)/game/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files (x86)/game/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files (x86)/game/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files (x86)/game/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51557 files in pk3 files
couldn't load shader 'textures/crates/wood@cratepile2b'
couldn't load shader 'textures/crates/wood@cratepile2_np'
couldn't load shader 'textures/crates/wood@tarptop1'
couldn't load shader 'textures/crates/wood@greencrate1'
couldn't load shader 'textures/crates/wood@greencrate1b_np'
couldn't load shader 'textures/austria/windows/glass_nosight@barracks_ext'
couldn't load shader 'textures/austria/windows/glass_nosight@barracks_ext'
couldn't load shader 'textures/austria/windows/glass_nosight@barracks_ext'
couldn't load shader 'textures/crates/wood@germancrate1_side_np'
couldn't load shader 'textures/crates/wood@champagne_end'
couldn't load shader 'textures/crates/wood@germancrate1_end'
couldn't load shader 'textures/crates/wood@germancrate1_top'
couldn't load shader 'textures/germany/roof/rock@slate_shinglesblue'
couldn't load shader 'textures/crates/wood@champagne_top'
couldn't load shader 'textures/sky/mpitaly'
couldn't load shader 'textures/crates/wood@obencrate1e'
couldn't load shader 'textures/crates/wood@patronenkast2a'
couldn't load shader 'textures/crates/wood@patronenkast2b'
couldn't load shader 'textures/crates/wood@greencrate1'
couldn't load shader 'textures/scouts/seeling/paper@plafondwelp'
couldn't load shader 'textures/normandy/trim/wood@trim_strip2'
couldn't load shader 'textures/crates/wood@greencrate1b_np'
couldn't load shader 'textures/notexture'
couldn't load shader 'textures/germany/roof/rock@slate_shinglesblue'
couldn't load shader 'textures/german/wood@minefield_gap'
couldn't load shader 'textures/normandy/trim/wood@trim_beam1moldy'
couldn't load shader 'textures/crates/wood@champagne_end'
couldn't load shader 'textures/crates/wood@tarptop1'
couldn't load shader 'textures/crates/wood@cratepile2b'
couldn't load shader 'textures/crates/wood@cratepile2_np'
couldn't load shader 'textures/crates/wood@germancrate1_side_np'
couldn't load shader 'textures/crates/wood@germancrate1_top'
couldn't load shader 'textures/crates/wood@germancrate1_end'
couldn't load shader 'textures/crates/wood@champagne_top'
couldn't load shader 'textures/crates/wood@obencrate1e'
couldn't load shader 'textures/crates/wood@patronenkast2a'
couldn't load shader 'textures/crates/wood@patronenkast2b'
couldn't load shader 'textures/custom/concrete/concrete@street1'
couldn't load shader 'textures/normandy/trim/wood@trim_strip2'
Couldn't derive lightmap <-> vertex equations for poly at (-851.083, -670.917, -
14.4167)
Couldn't derive lightmap <-> vertex equations for poly at (-2682.58, -139.833, -
4.75)
Couldn't derive lightmap <-> vertex equations for poly at (-3066.33, -143.083, -
2.83333)
Couldn't derive lightmap <-> vertex equations for poly at (-3258.17, -144.667, -
1.91667)
Couldn't derive lightmap <-> vertex equations for poly at (-2874.42, -141.417, -
3.75)
Couldn't derive lightmap <-> vertex equations for poly at (-3067, 482.833, -2.58
333)
Couldn't derive lightmap <-> vertex equations for poly at (-2807.17, 776.25, -3.
5)
Couldn't derive lightmap <-> vertex equations for poly at (4629.33, 1647, -12.16
67)
Couldn't derive lightmap <-> vertex equations for poly at (4629.83, 1610.33, -11
.25)
Couldn't derive lightmap <-> vertex equations for poly at (4630.33, 1573.67, -10
.3333)
Couldn't derive lightmap <-> vertex equations for poly at (1616.25, 1410.67, 30.
5)
Couldn't derive lightmap <-> vertex equations for poly at (2919.33, 464, -66.666
7)
Couldn't derive lightmap <-> vertex equations for poly at (508, 959.917, -3.4166
7)
Couldn't derive lightmap <-> vertex equations for poly at (696, -2394.42, -3)
Couldn't derive lightmap <-> vertex equations for poly at (724, -2477.08, -15.75
)
sunlight = 1
ambient = 0.3
----------------------------------------
Building flare's bsp from all polygons...
Finished in 3:50.
----------------------------------------
Finding portals in flare's bsp...
Finished in 5:45.
----------------------------------------
Filtering solid brushes into tree...
Finished in 2 seconds.
Finding non-solid part of flare's bsp...
----------------------------------------
Removing areas in solid...
Finished in 19 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using 21 samples with hemicube form factor approximation
Finished in 4:33.
----------------------------------------
Performing world and model lighting...
Finished in 18:48.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 674813 polys and 2593284 verts totalds remaining

C:\Program Files (x86)\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files (x86)\g
ame\uo\maps\mp\scouts.bsp" "C:\Program Files (x86)\Call of Duty\uo\maps\mp\scout
s.bsp"
1 bestand(en) gekopieerd.

C:\Program Files (x86)\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files (x86)\g
ame\uo\maps\mp\scouts.prt" "C:\Program Files (x86)\Call of Duty\uo\maps\mp\scout
s.prt"
1 bestand(en) gekopieerd.

C:\Program Files (x86)\Call of Duty\uo\maps\mp>pause
Druk op een toets om door te gaan. . .



Greats [wave]
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Justplumloco
General Member
Since: May 7, 2010
Posts: 50
Last: Oct 29, 2011
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Friday, Jan. 28, 2011 06:28 pm
Holy Molly how did you even get that to compile.That vis. data size is VERY large "visdatasize:543584". To get size of map file down you need to lower vis data size.Like below 300,000. When I mapped for uo my map topped out at 250,000 with vis extra but the fact that you used fast is why it compiled.


edited on Jan. 28, 2011 01:30 pm by Justplumloco
oh and to get it down make more brushes detail instead of
structural.
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sternkaa
General Member
Since: Aug 16, 2005
Posts: 108
Last: Jan 29, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Saturday, Jan. 29, 2011 12:32 pm
Hallo,

Mmm, that is really strange. Is this vis really so big? My map isn't very large. I made almost everything detail except the ruff structure of the buildings are structural. I portalled holl the map.
You can see it on the screenshot below.



What I already done to reduce the visdatasize is:
Made things detail, portalled the map, reduce the height of the skybox, because it was too high.

I could readuce the visdatasize to 400856. Still working to reduce it more

Can you portal to much? When I test my map, the frames are good. So I think this is because I portalled the hole map. Maybe this cause the high value of the vis? I also use a lot of custom textures. Maybe this cause the high amount of loading the map? (rember the hunkusage error) Don’t know what I did wrong because I watched many tutorials and thought my work was good. So if you know something that I need to do, let me know please. And thanks guys to help me.

Here are some more pictures to get an idea how big the map is. The pics are taken sow you can see the playable map. The map is a little bit bigger than that because I draw some suroundings. But this is only field and some trees. Not real trees but textures. If you want to see more just ask.





This is an overview from an earlier state with oter worldspawn settings. But the size of the map is the same, except the height of the skybox.


[wave]
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