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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: doom 3 editor help plz
doom3guy
General Member
Since: Jun 27, 2005
Posts: 80
Last: Oct 17, 2005
[view latest posts]
Level 3
Category: DOOM III Mapping
Posted: Saturday, Jul. 2, 2005 11:10 pm
hi another problem i opend my map and liek always when i do its all selected and u just hit esc to deslect and brushes are black in color but

this time i deslected the brushes are green in color and when i shift + click on a brush it selects all of them again ne one know why this is and how i can get ti back to how it was thx.[banghead]
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doom3guy
General Member
Since: Jun 27, 2005
Posts: 80
Last: Oct 17, 2005
[view latest posts]
Level 3
Category: DOOM III Mapping
Posted: Sunday, Jul. 3, 2005 04:35 am
another thing i should ad to this i looked to c if i could fix it " i have the last part before it saved uckly i didnt get to much lost if i cant fix this problem" ne ways as i was sayin

i think it happend cause i accidenly put a trigger or sumtin on a brush it may have fd it up i dont c what else it could be... but i looked at entity info and on the very top the is one with no name at all and it has an origin point thats it[banghead][banghead][banghead][banghead][banghead][banghead][banghead][banghead][sniper][sniper]
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doom3guy
General Member
Since: Jun 27, 2005
Posts: 80
Last: Oct 17, 2005
[view latest posts]
Level 3
Category: DOOM III Mapping
Posted: Sunday, Jul. 3, 2005 05:02 am
ooooo i am freakin good hehe little concided i know lol but i found the problem i opend my .map file in notpad and i was missing this line at the top

"classname" "worldspawn"

i added it and now its hunky dory [rocking] [thumbs_up] yay
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ScottyNeox38
General Member
Since: Jul 1, 2005
Posts: 8
Last: Jul 20, 2005
[view latest posts]
Level 0
Category: DOOM III Mapping
Posted: Monday, Jul. 4, 2005 03:47 am
rofl a conversation with yourself ... the power of forums at work lol jk glad ya figured it out
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doom3guy
General Member
Since: Jun 27, 2005
Posts: 80
Last: Oct 17, 2005
[view latest posts]
Level 3
Category: DOOM III Mapping
Posted: Monday, Jul. 4, 2005 03:54 am
yea u know why i figured it out cause im a smart mofo "well i may be exagerrating a ltittle hehe" but i do ok lol hows ur lvl comin a long, also not many ppl play doom the bastards lol doom is what started their era of cod and all that crud
[devilishgrin] s othey should be thankin Id and its supposrters namely all of us who play hehe

edited on Jul. 3, 2005 10:55 pm by doom3guy
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
[view latest posts]
Level 3
Category: DOOM III Mapping
Posted: Tuesday, Jul. 26, 2005 08:53 pm
this porb wont work but how can u get (a) specific object(s) to move a certain path like a monster?[exclamation][exclamation][exclamation][exclamation]
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doom3guy
General Member
Since: Jun 27, 2005
Posts: 80
Last: Oct 17, 2005
[view latest posts]
Level 3
Category: DOOM III Mapping
Posted: Wednesday, Jul. 27, 2005 02:40 am
well do u know how to make monster path from env or func i think i havent been in editor for a bit i been im bettin its liek the same thing just us trig once and set event then select the trig once then the object then ctrl k them then select the first path then th other dependin on how many u got join them then.. select the obj then select the frist pth and ctrl k them that may work
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Wednesday, Jul. 27, 2005 03:52 pm
yea i know how to create a moster path[cool] but i wonder if the paths that u use 4 the mosters would work for the object(s) itself? [sad]
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doom3guy
General Member
Since: Jun 27, 2005
Posts: 80
Last: Oct 17, 2005
[view latest posts]
Level 3
Category: DOOM III Mapping
Posted: Wednesday, Jul. 27, 2005 10:49 pm
i belive it may i been busy so i havent had time to mess around and c if that would work... cause ill put sumtin like that on a map also soon if i ever get back to workin on them [banghead] lol hopefully soon i got 2 different projects goin [sniper] me now lol u know u guys love me [idea] [wave]


fine maybe not as much as u love Foyleman [read] lol

edited on Jul. 27, 2005 05:49 pm by doom3guy
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
[view latest posts]
Level 3
Category: DOOM III Mapping
Posted: Wednesday, Jul. 27, 2005 10:52 pm
hmmmmmmmmmmmm[idea]
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