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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: boat script
ap-enigma
General Member
Since: Nov 22, 2004
Posts: 18
Last: Dec 12, 2008
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Level 1
Category: CoDUO Mapping
Posted: Friday, Jul. 1, 2005 09:02 pm
does anyone have or know of a script to make a boat usable in coduo
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Saturday, Jul. 2, 2005 08:28 am
I don't think the models for using a boat are in UOMP. So I think you'll have to make your own. I' not sure though, I'm not a big UO fan :p
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supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Jul. 2, 2005 08:33 am
Unless ssomone has made a really good mod, the only things you can ride are jeeps and tanks....
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Saturday, Jul. 2, 2005 08:40 am
And the BMW :p
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M@DCROW @CHILLES
General Member
Since: Dec 3, 2004
Posts: 519
Last: Nov 21, 2007
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Saturday, Jul. 2, 2005 09:23 am
madcrow reporting in...

Hmm.. I remember someone used a xmodel/vehicle_german_yacht
and scripting to make the boat go across river and back.. map was called mp_uo_riverbridge.. there was 3 scripts included in it these were..
boat 1
Quote:
main()
{
thread boat1_sequence();
}
boat1_sequence()
{
trigger = getent("boat1_sequence_trigger", "targetname");
trigger waittill("trigger");
thread activate_the_boat1();
}
activate_the_boat1()
{
boat1 = getent("boat1", "targetname");
wait 5;
//sound momentan nicht eingebaut
//door playsound("door_sound");
//s‚«Ý’è movex(x,y,z‚̂ǂꂩ)
boat1 movex(5028, 30);
boat1 waittill("movedone");
//–ß‚èÝ’è
wait 5;
boat1 movex(-5028, 30);
boat1 waittill("movedone");
//I—¹
thread boat1_sequence();
}


boat2
Quote:
main()
{
thread boat2_sequence();
}
boat2_sequence()
{
trigger = getent("boat2_sequence_trigger", "targetname");
trigger waittill("trigger");
thread activate_the_boat2();
}
activate_the_boat2()
{
boat2 = getent("boat2", "targetname");
wait 5;
//sound momentan nicht eingebaut
//door playsound("door_sound");
//s‚«Ý’è movex(x,y,z‚̂ǂꂩ)
boat2 movex(5028, 30);
boat2 waittill("movedone");
//–ß‚èÝ’è
wait 5;
boat2 movex(-5028, 30);
boat2 waittill("movedone");
//I—¹
thread boat2_sequence();
}


boat3
Quote:
main()
{
thread boat3_sequence();
}
boat3_sequence()
{
trigger = getent("boat3_sequence_trigger", "targetname");
trigger waittill("trigger");
thread activate_the_boat3();
}
activate_the_boat3()
{
boat3 = getent("boat3", "targetname");
wait 5;
//sound momentan nicht eingebaut
//door playsound("door_sound");
//s‚«Ý’è movex(x,y,z‚̂ǂꂩ)
boat3 movex(5028, 30);
boat3 waittill("movedone");
//–ß‚èÝ’è
wait 5;
boat3 movex(-5028, 30);
boat3 waittill("movedone");
//I—¹
thread boat3_sequence();
}


don't know if helps.. just thought i would let ya know..

[sniper] madcrow signing off... [machine_gun]
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Chalkie
General Member
Since: Mar 27, 2004
Posts: 312
Last: Mar 9, 2008
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Saturday, Jul. 2, 2005 09:02 pm
The_Caretaker writes...
Quote:
I'm not a big UO fan :p


Never thought i would hear/read those words.

[cry]
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Jul. 2, 2005 09:39 pm
lol me neither i think its sweet
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Jul. 2, 2005 10:30 pm
madcrow are thoses script correct? they look a little messed up [confused]


EDIT: take it back the bit which look wrong are disregarded anyway(//)

edited on Jul. 2, 2005 05:31 pm by Rasta
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Sunday, Jul. 3, 2005 03:22 pm
Take A Look At The Sicily Scripts, I Belive You Can Drive a PT Boat in The Level.

The Scripts Should Help You Out.

[smokin]
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SNGF|Blizzard
General Member
Since: Mar 28, 2004
Posts: 154
Last: Jul 24, 2005
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Jul. 3, 2005 11:04 pm
No you can't you only can shoot from it not drive it. I don't think its possible to drive a boat unless you make your one boat, but I don't know how that is done.

What you can do is make a script so when you get on the boat it drives you over the river to a port or something.
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