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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Help with BSP Entity Editing...
Dan2k3k4
General Member
Since: Jul 26, 2004
Posts: 48
Last: Jul 28, 2008
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Tuesday, Jun. 28, 2005 11:36 pm
Ok I have just started to use CoD BSP Entity program... I have been able to remove entities just fine... (i.e weapons laying on the ground)

However if I wanted to put say a long Sandbag somewhere -> I have typed it in but when I play the map players can just walk through the sandbags >_< Yet no nades nor bullets will pass through it (which is what I want)
So can anyone help me in making an entity "solid" to players? Thanks!

I will post the code I had inputted 2moro as its on my other computer...
But I do remember I did not have "LightPreCalc" or "LightingPreCalc" something like that as a key with a value... But I wouldnt think that would define if the Sandbags are "solid" or not :S Maybe I need to include the collmap/Sandbags_curved.map in the pk3? or something? I dunno....

Thanks!
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Wednesday, Jun. 29, 2005 10:29 am
The problem with entering models into the .bps is that they're not solid. Or at least.. I've never mastered it. I think this is because the collmpas (which make the model solid) are added during the compile process and are just clip brushes, so I don't think there is a way to add them afterwards, because you can't add or alter brushes in(to) the .bsp.
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Dan2k3k4
General Member
Since: Jul 26, 2004
Posts: 48
Last: Jul 28, 2008
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Friday, Jul. 1, 2005 02:53 pm
Hmm ok thanks! Ill keep trying tho...
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