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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Modifying characters
Bullyson
General Member
Since: Mar 7, 2004
Posts: 62
Last: Dec 4, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Tuesday, Jun. 28, 2005 02:42 am
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("xmodel/playerbody_german_wehrmacht");<---points to body#1
character\_utility_mp::attachFromArray(xmodelalias\head_axis::main());<---points to head#2
self.hatModel = "xmodel/germanhelmet";<---points to hat#3
self attach(self.hatModel, "", true);<---?#4
self setViewmodel("xmodel/viewmodel_hands_whermact");<---points to hands#5
if (character\_utility::useOptionalModels())<----?#6
{
self attach("xmodel/gear_german_load4_w", "", true);<---?#7
self attach("xmodel/gear_german_k98_w", "", true);<---?#8

8 various things it seems are listed in the stock character (using German Werhmact,obviously) Some of this seems pretty self explainatory, however Im not sure of the Limitations.

such as, can you put allie Head on axis Body
Or allie Hat on Axis Head

when trying to modify 6 ,7,8 I get syntax errors...script errors etc..

and lastly, how do you edit all the soldiers belt gear.....

It would be cool, if someone could break this down a tad...


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