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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: 2 questions - simple
Toasty
General Member
Since: Aug 7, 2004
Posts: 867
Last: Jun 26, 2005
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Level 7
Category: HL2 Mapping
Posted: Saturday, Jun. 25, 2005 06:07 pm
#1 - On cod if there was a side of a brush that players would not be seeing you would put the "caulk" texture on it, does HL2 also do this?

#2 - I can make a wall using the block tool, but how could i make different shapes, like hexagons ect.

Thanks
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Toasty
General Member
Since: Aug 7, 2004
Posts: 867
Last: Jun 26, 2005
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Level 7
Category: HL2 Mapping
Posted: Saturday, Jun. 25, 2005 07:55 pm
Ok found out how to do #2, anyone know the answer to #1?
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J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
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Level 5
Category: HL2 Mapping
Posted: Saturday, Jun. 25, 2005 08:11 pm
Just use the nodraw texture like you used the caulk in cod.

Select the block tool 1st (shift+b)
On the right hand side in hammer look for categories/primitives objects/block were it says block use the drop down bar to select a new shape like cylinder then under that it will say faces just put in how many you want.
Some will open a new window and give you a preview of what they will look like.
Arch tool will do this good to use for a curved road.
If you have a look at this post and go to some of the tutorial links on there they will help you a lot.
http://www.modsonline.com/Forums-top-13362.html
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Toasty
General Member
Since: Aug 7, 2004
Posts: 867
Last: Jun 26, 2005
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Level 7
Category: HL2 Mapping
Posted: Sunday, Jun. 26, 2005 01:53 am
do you use the nodraw texture? does it actually effect fps if you dont? Thanks
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J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
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Level 5
Category: HL2 Mapping
Posted: Sunday, Jun. 26, 2005 07:21 am
Have a look at this site it explains nodraw better than I could a lot of very useful help on there as well.

http://www.student.kun.nl/rvanhoorn/Optimization.htm#chapter2
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