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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: HL2EP2 - Project [still trying to find a name that fits]
voidsource
General Member
Since: May 5, 2007
Posts: 1513
Last: Aug 31, 2013
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Level 8
Category: HL2 Mapping
Posted: Tuesday, Dec. 14, 2010 01:30 am
nice seems real nice. loving how this is coming out.
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SQUISHY44
General Member
Since: Apr 15, 2007
Posts: 213
Last: Jul 19, 2011
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Level 4
Category: HL2 Mapping
Posted: Thursday, Dec. 16, 2010 03:18 pm
New name: HL2: Strike
Changing the name back to Brotherhood because I added more story to back up the name
I will be working heavily on this project after finals and I move back home for a month. Hopefully within that time I can finish the first map, release it, and then work on the next one. As of now I have a good idea of what I'm going to do with the future maps and I'm always coming up with new ideas [idea]

edited on Dec. 16, 2010 07:14 pm by SQUISHY44
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SQUISHY44
General Member
Since: Apr 15, 2007
Posts: 213
Last: Jul 19, 2011
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Level 4
Category: HL2 Mapping
Posted: Wednesday, Jan. 19, 2011 09:21 pm
1920 x 1080


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voidsource
General Member
Since: May 5, 2007
Posts: 1513
Last: Aug 31, 2013
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Level 8
Category: HL2 Mapping
Posted: Wednesday, Jan. 19, 2011 09:46 pm
nice, super nice. a few destroyed models in there would make it awesome.
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SparkyMcSparks
General Member
Since: Feb 27, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: HL2 Mapping
Posted: Wednesday, Jan. 19, 2011 09:53 pm
Looks reminiscent to Interrogation Escape from Black Ops.
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SQUISHY44
General Member
Since: Apr 15, 2007
Posts: 213
Last: Jul 19, 2011
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Level 4
Category: HL2 Mapping
Posted: Wednesday, Jan. 19, 2011 11:00 pm
SparkyMcSparks writes...
Quote:
Looks reminiscent to Interrogation Escape from Black Ops.

I made this back in the summer and just uncovered it for this mod, CoD has been stealing my ideas for years
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SQUISHY44
General Member
Since: Apr 15, 2007
Posts: 213
Last: Jul 19, 2011
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Monday, Mar. 14, 2011 01:27 am
Been busy with school and stuff so I've been trying to find time to work on this. The roads have been widened and the sewer layout/look has been changed to a better suiting one. The idea and concept of what this will look like is set now all I need to do is map it:
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: HL2 Mapping
Posted: Monday, Mar. 14, 2011 08:18 am
Looking good [thumbs_up]
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EraVulg
General Member
Since: Mar 9, 2011
Posts: 25
Last: Mar 29, 2011
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Level 1
Category: HL2 Mapping
Posted: Monday, Mar. 14, 2011 10:40 pm
Looks good.

But I don't think the player should ever be forced to go through hazardous water. Obstacles like hazardous water tell the player not to go there. I didn't watch your whole video, but it looks like you'll need that valve as an objective. And if the player goes off and gets to the point where it's needed first, then has to go back through hazardous water, the player might die from taking damage earlier and then from the water. If you want to keep it, that's fine, but add something not so easily noticeable so the player can cleverly avoid it.

I also don't think possibly get lost in a maze of sewers is good. Make sure it's either short enough or to use lighting (when you get there) or the lambda logo to lead the player. Nothing's more annoying that knowing you're supposed to be going somewhere, but just seem to be in an endless maze or walking to the end of a long dead end.

edited on Mar. 15, 2011 01:41 am by EraVulgaris
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SQUISHY44
General Member
Since: Apr 15, 2007
Posts: 213
Last: Jul 19, 2011
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Monday, Mar. 14, 2011 11:13 pm
EraVulgaris writes...
Quote:
Looks good.

But I don't think the player should ever be forced to go through hazardous water. Obstacles like hazardous water tell the player not to go there. I didn't watch your whole video, but it looks like you'll need that valve as an objective. And if the player goes off and gets to the point where it's needed first, then has to go back through hazardous water, the player might die from taking damage earlier and then from the water. If you want to keep it, that's fine, but add something not so easily noticeable so the player can cleverly avoid it.

I also don't think possibly get lost in a maze of sewers is good. Make sure it's either short enough or to use lighting (when you get there) or the lambda logo to lead the player. Nothing's more annoying that knowing you're supposed to be going somewhere, but just seem to be in an endless maze or walking to the end of a long dead end.

edited on Mar. 15, 2011 01:41 am by EraVulgaris

The whole sewer has been redone so it's much simpler and easier to navigate
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