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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: CODUO Sounds Streaks
Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Nov. 29, 2010 09:34 pm
By the way, this should fix the Map Voting problem... Bypassed the entire CFG for that bit. :)

Also, check the following link for the video I recorded to show you how to mod a bit:

http://www.youtube.com/watch?v=2il1Ul--Pe0

Have a good one, and contact me asap if this isn't working! Thank you, Deadly/Uzumakibro93/Kyle Mulliger.
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Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Nov. 29, 2010 10:41 pm
attachment: (404.1Kb)
FORGOT TO UPLOAD! o.O

Yeah, this one is just an update to the server side files so it's rather small. Hope it works, fingers crossed!
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Makkatya
General Member
Since: Nov 23, 2010
Posts: 8
Last: Dec 11, 2010
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Dec. 9, 2010 02:04 am
Hey mapvote fixed problem was i didin't make any maprotations :S :D
You've sent me a mod and it has a few problems if you kill with grenade, satchel, bash or artillery the spree doesn't count.
What can I do?
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Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Dec. 9, 2010 10:23 pm
I'll look into it and record a video tutorial while I do so. :)

Be up as soon as possible. Peace.
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Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Dec. 9, 2010 10:30 pm
What do you mean? I just launched the mod and each [bash, grenade, satchel, and artillery] gave a killspree +1 for each kill... Are you sure you don't have another mod running that is interfering with the current script provided?
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Makkatya
General Member
Since: Nov 23, 2010
Posts: 8
Last: Dec 11, 2010
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Dec. 9, 2010 10:53 pm
Not really I have cleaned up everything that is more than the normal game. The main and the uo folders doesn't contain anyting else than what comes with the installation. Maybe the awe.cfg -has something bad in it? Besides the parts I mentioned, the bash and grenade...counting and obituaries are fully unfunctionable too.

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Makkatya
General Member
Since: Nov 23, 2010
Posts: 8
Last: Dec 11, 2010
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Saturday, Dec. 11, 2010 11:48 pm
if((attacker != self) && ((sMeansofDeath != "MOD_PROJECTILE") && (sMeansofDeath != "MOD_PROJECTILE_SPLASH") && (sMeansofDeath != "MOD_EXPLOSIVE") && (sMeansofDeath != "MOD_ARTILLERY") && (sMeansofDeath != "MOD_FALLING"))) this was the problem the bash grenade etc...were here and disabled:D now I found this one out too yeah. Just 2 things left and im happy:D

1: I've got an all weapons mod and it works fine but in ctf if you change a weapon than it always asks you which weapon you would like after every respawn i cant find out why.

2: I would like to define that if someone kills 2 in 3 seconds you get a sound immediately you kill. But if 3< sec no sound.
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