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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Textures tweaking out after compiling
JTG2003
General Member
Since: Sep 27, 2007
Posts: 51
Last: Nov 19, 2010
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Thursday, Nov. 18, 2010 12:48 pm
For some reason, random textures don't appear after compiling my map. Some textures become really stretched/skewed, some just never show up. I've replaced the texture multiple times.. I'm not sure what's triggering it.

Is there something I should be doing differently while compiling?

edited on Nov. 18, 2010 03:40 pm by JTG2003

Edit:

Here's a screenshot from the editor, everything looks fine..
http://img.photobucket.com/albums/v600/JTG2003/texture.png

Then the same area in-game
http://img.photobucket.com/albums/v600/JTG2003/shot0004.jpg

Here's the in-game screenshot with the areas where textures are missing colored in
http://img.photobucket.com/albums/v600/JTG2003/shot0004-1.jpg

The weird part is, the areas that are gone are clear blocks.. but it's not a seperate brush (for the most part). That ground part is a single brush throughout the whole area.
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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Thursday, Nov. 18, 2010 03:17 pm
Hi,,not exacty sure what could be wrong,but first off..Dont use brushes for terrain,(use patches)..Also when applying the terrain texture press y to bring up the patch editor,and press 'cap' to cap the texture on a patch..
Another thing could be that you may have used a 'blend' texture on some of the walls?..
Thats just couple of things you could try..
[wave]
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JTG2003
General Member
Since: Sep 27, 2007
Posts: 51
Last: Nov 19, 2010
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Thursday, Nov. 18, 2010 03:33 pm
The terrain brush is only there temporarily as I lay out the rest of the map. In fact, most of the structures are just placeholders. I'll check out the patch editor. I haven't touched any blend textures.
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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Thursday, Nov. 18, 2010 03:38 pm
I could take a look at your .map file if you pm me..
[drink]
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Nov. 18, 2010 03:49 pm
that last pic looks like u went into paint and just started scribbling lol

edited on Nov. 18, 2010 05:49 pm by liltc64

oh wow lol i thought that said missing with colors didnt read what u said my bad lol.
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JTG2003
General Member
Since: Sep 27, 2007
Posts: 51
Last: Nov 19, 2010
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Friday, Nov. 19, 2010 05:35 am
liltc64 writes...
Quote:
that last pic looks like u went into paint and just started scribbling lol

edited on Nov. 18, 2010 05:49 pm by liltc64

oh wow lol i thought that said missing with colors didnt read what u said my bad lol.


Haha.. yeah, I'd be more worried if CoD started using paintbrush to color in my textures.
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