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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Level Effects
JerryAtricks
General Member
Since: Jun 1, 2008
Posts: 108
Last: Nov 20, 2010
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Nov. 13, 2010 11:31 am
ew... everything in the background turns white with those settings. [puke]
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JerryAtricks
General Member
Since: Jun 1, 2008
Posts: 108
Last: Nov 20, 2010
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Nov. 13, 2010 11:48 am
Actually, I have one more question...

Is it required to have one entry for each FX in both map_fx.gsc files?

In other words, for this entry in the mp_mapname_fx.gsc in maps/mp:
Code:
level._effect["thin_black_smoke_L"] = loadfx ("smoke/thin_black_smoke_L");


It requires this entry in mp_mapname_fx.gsc in maps/createfx:
Code:
ent = maps\mp\_utility::createOneshotEffect( "thin_black_smoke_L" ); ent.v[ "origin" ] = ( -1104, -4720, 16 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "thin_black_smoke_L"; ent.v[ "delay" ] = -1;


However, if I have more than one instance of the effect loaded, is it necessary to enter more lines which call the fx in the first fx.gsc file or does it just have to be called once and then can be placed around the map using the second fx.gsc?
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JerryAtricks
General Member
Since: Jun 1, 2008
Posts: 108
Last: Nov 20, 2010
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Nov. 13, 2010 11:59 am
Ok, just answered my own question.

NO you do not need more than one entry in the maps/mp/mp_mapname_fx.gsc for each FX that is loaded. Apparently, all that file does is load that particular effect.

The second fx file in the maps/createfx folder places instances of the FX around the map.

So if I wanted those little bugs/butterflies to whiz around 6 different bushes, all I need in maps/mp/mp_mapname_fx.gsc is on entry of the FX, while in maps/createfx/mp_mapname_fx.gsc I would need 6 entries with separate coordinates to place the FX.

[thumbs_up]
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