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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: COD2 HQ problem
kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 06:12 am
Hi,
ive got all gametypes working in the new map i have made,except hq..Heres my .gsc

main()
{

maps\mp\mp_wint_touj_fx::main();

maps\mp\_load::main();



setExpFog(0.00008, .58, .57, .57, 0);
ambientPlay("ambient_mp_wint_touj");



game["allies"] = "russian";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["russian_soldiertype"] = "coats";
game["german_soldiertype"] = "winterlight";


maps\mp\touj_mortar::main();





if(getcvar("g_gametype") == "hq")
{
level.radio = [];
level.radio[0] = spawn("script_model", (1360, 1832, 232));
level.radio[0].angles = (0, 0, 0);
level.radio[1] = spawn("script_model", (416, 968, 200));
level.radio[1].angles = (0, 0, 0);
level.radio[2] = spawn("script_model", (1400, 16, 184));
level.radio[2].angles = (0, 0, 0);
level.radio[3] = spawn("script_model", (-80, -152, 200));
level.radio[3].angles = (0, 0, 0);
level.radio[4] = spawn("script_model", (1928, -1712, 168));
level.radio[4].angles = (0, 0, 0);
level.radio[5] = spawn("script_model", (2600, -1216, 176));
level.radio[5].angles = (0, 0, 0);
level.radio[6] = spawn("script_model", (2416, -368, 176));
level.radio[6].angles = (0, 0, 0);
level.radio[7] = spawn("script_model", (2760, 384, 184));
level.radio[7].angles = (0, 0, 0);
level.radio[8] = spawn("script_model", (2832, 1040, 232));
level.radio[8].angles = (0, 0, 0);
level.radio[9] = spawn("script_model", (1328, 1112, 328));
level.radio[9].angles = (0, 0, 0);
}
}



Does anyone have any ideas?
Any help would be much appreciated,..
[wave]
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 08:11 am
whats the problem? theres no script error so whats the problem you get ingame?
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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 08:33 am
Hi,
When in game the hq's just do not spawn..The server has the extreme mod running,could this be the problem maybe?..
Thanks..
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 08:51 am
no i think it might be your cords did u make sure to set the cords to fit your map?
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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 09:10 am
The co-ordinates are correct because i used script origins to use as a reference..
[confused]
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 10:53 am
yeah im sorry man iv never added HQ to any of my maps before and if the cords are correct then... hm idk maybe it does have somthing to do with the extreame mod but i wouldnt know iv never used it... im sorry maybe someone else here can help u.
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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 10:55 am
Thanks anyway,,,if i get it work i will post on what the error was...
Cheers..
[wave]
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Morphisnb
General Member
Since: May 6, 2006
Posts: 466
Last: Apr 24, 2016
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 03:25 pm
I believe you need at least 1 player on each team for an HQ to spawn. No HQ will spawn in the stock maps when you start your own listen server with just you in it.
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kals
General Member
Since: Oct 11, 2005
Posts: 283
Last: Jan 26, 2014
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 03:40 pm
Hi,
its been tested with more than 1 player and it still doesnt load hq's...
Cheers..
[drink]
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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
[view latest posts]
Level 6
Category: CoD2 MP Mapping
Posted: Wednesday, Nov. 3, 2010 03:53 pm
How long have you tried? as i look into the hq gametype file, it might only appear after one minute or so.
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