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Forum: All Forums : Call of Duty: World at War
Category: CoDWW SP Mapping
Call of Duty: World at War single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: WAW SP problems
LynxVice
General Member
Since: Apr 26, 2008
Posts: 35
Last: Jun 7, 2011
[view latest posts]
Level 2
Category: CoDWW SP Mapping
Posted: Thursday, Oct. 14, 2010 08:21 pm
Hi, im making an SP map but have a few problems, first one i want to fix is there is no sound at all when i enter the map. I have added;

Code:
sound,common,test,all_sp
sound,generic,test,all_sp
sound,voiceovers,test,all_sp
sound,requests,test,all_sp


to my .csv but doesn't make a differnce, i would be very greatful for any help.

Thank you.

edit - added more information

Here is a cut from my log, the only part that has any error and its refers to sound
Quote:

ERROR: alias typewriter in common.csv had zero variants
ERROR: alias ui_pulse_text_type in common.csv had zero variants
ERROR: alias ui_pulse_text_delete in common.csv had zero variants
ERROR: alias player_pain_small in common.csv had zero variants
ERROR: alias sprint_gasp in common.csv had zero variants
ERROR: alias breathing_hurt in common.csv had zero variants
ERROR: alias breathing_heartbeat in common.csv had zero variants
ERROR: alias breathing_hurt_start in common.csv had zero variants
ERROR: alias player_hit_while_ads in common.csv had zero variants
ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
ERROR: Sound file 'sound/sfx/ui/collectable_loop.wav' not found
ERROR: Sound file 'sound/sfx/ui/collectable_pickup.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
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LynxVice
General Member
Since: Apr 26, 2008
Posts: 35
Last: Jun 7, 2011
[view latest posts]
Level 2
Category: CoDWW SP Mapping
Posted: Thursday, Oct. 14, 2010 09:19 pm
Also, not such an error but still a problem, i have textured my skybox, problem is i can't see or select it! I have been searching for an option to show it but all to no avail.
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LynxVice
General Member
Since: Apr 26, 2008
Posts: 35
Last: Jun 7, 2011
[view latest posts]
Level 2
Category: CoDWW SP Mapping
Posted: Friday, Oct. 15, 2010 07:52 pm
Would really appreciate some help on these if possible.

Thanks
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starkk
General Member
Since: Aug 8, 2008
Posts: 216
Last: Apr 5, 2012
[view latest posts]
Level 4
Category: CoDWW SP Mapping
Posted: Monday, Oct. 18, 2010 05:14 pm
LynxVice writes...
Quote:
Would really appreciate some help on these if possible.

Thanks


You have to extract all the sounds first from various folders and put it in the sound folder in raw. Most of the sounds are in main in the iwd files but some you gotta extrat from the levels fast files using this. I think those are in codwaw -> zone -> english

http://modsonline.com/Downloads-full-4786.html

And also you are missing some sound lines for your csv which I will provide you when I get home.
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LynxVice
General Member
Since: Apr 26, 2008
Posts: 35
Last: Jun 7, 2011
[view latest posts]
Level 2
Category: CoDWW SP Mapping
Posted: Wednesday, Oct. 20, 2010 01:18 pm
Thank for the reply starkk.

I followed your instruction, extracted a few of the single player fastfiles and placed the 'sounds' folder in the call of duty\raw directory.

Compiled and tested and everything is still silent, i hear a few things such as the smoke granade and a few bullet impact sounds but that is it.

Maybe i have done something wrong, is the name 'sounds' wrong or is it in the wrong location?

thanks again. lynx


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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW SP Mapping
Posted: Wednesday, Oct. 20, 2010 01:52 pm
For squad sounds you need any of these (depending on factions in your map):

sound,ru_battlechatter,test,all_sp
sound,ge_battlechatter,test,all_sp
sound,us_battlechatter,test,all_sp
sound,ja_battlechatter,test,all_sp
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW SP Mapping
Posted: Monday, Jan. 10, 2011 12:08 pm
Some of the stock file require your Level Mapname to be added in the Soundaliases Lines. Open the above soundaliases files and add your level "test" line below (from weapons.csv):

Code:

name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig
# FUN stuff,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_rgun_fire_plr,,SFX\Weapon\ray_gun\wpn_ray_st_f.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,pel1 test  audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,


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