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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: REMOVE ALL CUSTOM PK3 BEFORE COMPILING.
Wyatt_Earp
Preferred Member
Since: Jan 20, 2004
Posts: 628
Last: Jun 6, 2008
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Level 6
Category: CoD Mapping
Posted: Saturday, Jun. 11, 2005 04:28 am
Thats correct.

We do not need to answer an average 6 posts per day on compiling issues when CODAM is installed, SWAT MODS or other modifications to COD or UO..
Remove ALL extra PK3 from the Call of Duty/main or Call of Duty/UO directories.

This is getting really irritating. please Use the search function, taking the time to read the problems other people have had. This is how you learn.


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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Saturday, Jun. 11, 2005 11:28 am
Add:

Remove them doesn't mean delete (though you ofcourse can). You can also move them to a temp directory somewhere on your harddisk, as long as they are not in your /main directory.
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supersword
General Member
Since: Jul 28, 2004
Posts: 1990
Last: Apr 18, 2024
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Jun. 11, 2005 01:54 pm
Thanks for that Wyatt,

It does get kind of annoying when you keep telling people the same thing, but ofcourse I make exceptions for those who are new to mapping...



edited on Jun. 11, 2005 08:54 am by supersword
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD Mapping
Posted: Saturday, Jun. 11, 2005 02:08 pm
You can say that again...
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