liltc64 writes...Quote:
yeah i agree with u on the auto aim but u can turn that off in ur settings but ofc i think everyone would wana keep it on, but disagree i think PC alot easyer to aim then anything. PC all u do is point click nothing hard... analogs u do this all with ur 2 thumbs and if u ever played GOW2 sometimes i had to use my nuckle of my index finger to move the right analog so i could sprint and shoot at the same time was weird but got the hang of it but all this aiming is easyer for me now ofc iv been playing for a long time but if u got someone new playing they are terrible iv seen this from expirence, and u dont have hackers all over the place on consoles i play all the time on console and iv only seen 1 guy legit wallhacking on mw2
i think aimbot is > autoaim
edited on Sep. 25, 2010 01:02 pm by liltc64
*sigh* Stop pretending when YOU go and play on PC that YOU are the specially selected individual to use the,
***Keyboard+Mouse Advanced Human Input Device Prototype***
,of the far advanced 20th century.
Easier to Aim on PC SKU != Easier to defeat opponents on PC SKU
Note: ' != ' means ' not equal to / not equivalent to '
Just because its EASIER to translate your keyboard&mouse movements/actions in reality to the computed virtually 3D rendered FPS world doesn't mean its easier to win or defeat your opponents. When in-fact every other PC Gamer (VERY High Majority) is using the same type of input devices (kb/m) actually makes it HARDER because you'll be potentially decimated by those that are sub-par, below average, above average, intermediate, seasoned or professional PC Gamers who use the same input system.
The skill level cap for kb/m is SO much HIGHER than a gamepad and much HARDER to master because of that. If you ask me, the skill level cap for kb/m concerning FPS games is when you literally are a Human Aimbot, you can move your crosshair in circles on a target's head, while shooting, while both of you are moving, while bunnyhopping, 50 - 100 feet away from each other. kb/m is the closest practical application of a human extension that correlates to a Third or First Person virtual reality.
You wouldn't call me out that I'm using the "Easy" method or having no skill when I'm using my arms and hands + legs to shoot baskets and you're using a catapult pre-aligned and leveraged to get a basket at least 75% of the time. That's just ridiculous. (Alot of PC Gamers know and believe that the Gaming Console/Gamepad Controller are ridiculous for this aspect/subject and many others)
Similarly if I'm in a war where everyone uses modern assault rifles and you're in a war where everyone uses single-action, bolt action rifles, you'll say, "Wow assault rifles takes no skill / easier compared to bolt action." Right there you are immediately intertwining the hypothetical scenario if the two wars merged or if YOU were the only operator of a modern assault rifle in YOUR WAR. That doesn't count and doesn't make sense.
The skill levels are relative to the respective "loadouts", "tools", "method" and otherwise the nature of the conflict or competition. The skill level cap generally ONLY increases as more efficient or potentially practical technology emerges meaning more potential skill is required.
The following is true:
Easier to Aim on PC SKU == Easier to Die on PC SKU
It may definitely take skill to interface with the highly inadequate (for Shooter Games) gamepad feat. "fumblesticks" input system proficiently, but it exponentially (not literally exp.) requires more skill from the user to UTILIZE the kb/m input system to counter the actions of other users on the PC platform. (Macs are part of the PC platform/are PC's so of course they are bitterly included)
Sorry buddy, there's a time and place for gamepads, but the general consensus within the PC FPS Gaming community is that kb/m > gamepad. kb/m requires more skill.
TL;DR? Then my answer to anyone who does is you fail at prolonged, American English, extended-session reading.