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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Huh? BSP compilation ran out of memory....
CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Sep. 18, 2010 05:58 am
Just finished my first map and after one hour of compilation i got this error:

Code:
Building light transport for everything...
90.8% complete, 1:05:01 done, 6:38 remaining
Out of memory

But the rest told me:

Code:
.
###########################################

                CONNECTING PATHS
###########################################

.
.
.
###########################################

                       DONE
###########################################



So what now? I have 4GB ram, XP, 2,66GHz CPU...

Compilation settings on the BSP used only extra (even by combining other options no change). On C: i have 2,5GB left, on E: where the modtools are i have 8GB left.....

Thanks for suggestions
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
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Level 8
Category: CoD4 MP Mapping
Posted: Saturday, Sep. 18, 2010 06:45 am
You can either install a 64bit OS which will then allow 32bit programs to use up to 4GB RAM (32bit programs on a 32bit OS can only use up to 2GB) or turn off the Extra option.
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Sep. 18, 2010 11:31 am
No problems leaving it on fast only, but why do i have those weird colors on everything? Like inverted... got 3 reflection probes, a light grid over the whole map inside the skybox, sunlight as a worldspawn....

edited on Sep. 18, 2010 03:12 pm by CHS
PS: It is not the rainbow color problem, this is really more like inverted or color shifted colors (on players and some models)
A screenshot here:
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Sep. 18, 2010 03:00 pm
I don`t exactly know how it is connected or not - problem solved easily. Added one single light to the map and all good. Random color, radius 1 so it does not mess up the remaining colors and light....

Really, no idea why that solved it, but it did. If someone has an explanation, i`m looking forward to know more about that :)
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Sep. 18, 2010 03:34 pm
Thats a lighting error (obviously) but it's normally caused by lightgrid or reflections not being compile properly. Looking at your screenshot the world looks fullbright so my best guess would be a missing worldspawn, check your compile log, there will almost certainly be an error there, that is if your actually compiling lights?
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
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Level 4
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 04:17 am
The brightness is my ingame setting, the screens are from the game, not the editor. My monitor is set to a lower contrast so i can see better text and graphics when working, so i had to set COD brighter to compensate that.

Looked throu the log and no error shows up. Except that i got a water texture partially floating, which i think i can ignore, since it looks as i want to.
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xfckup
General Member
Since: Mar 4, 2005
Posts: 80
Last: May 9, 2016
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Level 3
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 05:29 am
no, it is fullbright indeed, meaning that there is no lightmap being created...no lighting, no shadows, this is definitly wrong and not because of your ingame settings or lower contrast ;) did you check your worldspawnsettings like mystic suggested?
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 02:45 pm
yep, the worldspawns were okay by that time. Just to keep it up - i solved the issue already by adding one single light randomly with almost zero radius. All went well later on.

I`m just curious how that is connected, because in my logic that single light could not have that effect (but it had) :)
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 03:17 pm
You made no other changes apart from the light? It's strange that a single light entity could effect the world lighting.
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Ray
General Member
Since: Apr 24, 2006
Posts: 1027
Last: Nov 17, 2013
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Level 8
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 03:51 pm
Just for curiousity sake please post up your worldspawn values.
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