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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Huh? BSP compilation ran out of memory....
CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 21, 2010 12:28 pm
_color : 0.90 0.90 1
ambient : .10
classname : worldspawn
contrastGain : 0.15
diffusefraction : 0.25
modelscale : 0.5 // NO IDEA HOW THAT GOT THERE
radiosityScale : 1
spawnflags : 0 // SHOWED UP AS I ACCIDENTALLY CLICKED EASY!
suncolor : 0.84 0.81 0.58
sundiffusecolor : 0.80 0.88 0.94
sundirection : -147 -150 0
sunlight : 1.2 // WILL BE LATER LESS, NOW FOR TESTING SO I CAN SEE ALL PLACES WELL

I just pasted a worldspawn setting from a website, where there were stock settings from stock maps. Touched only the sundirection, other left as they were and did not changed anything else....

edited on Sep. 21, 2010 08:28 am by CHS
BTW: is it possible to lower the Z axis after the map is done?
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 21, 2010 12:36 pm
Remove that modelscale line from the worldspawn

Quote:
BTW: is it possible to lower the Z axis after the map is done?


How do you mean? So you don't jump as high or the top of skybox is lower?...
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 21, 2010 01:48 pm
The issue is, that when i use the AC130 it flies throu buildings. Normally no map has that high buildings like i have (except mp_rust). Since i found no way how to control a part of a single function in a map gsc script that handles the AC130 (that is in another gsc) i found it easier to lower the Z axis of the complete map. No idea if it is possible (I mean the background grind in the 2D window).
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 21, 2010 02:19 pm
CHS writes...
Quote:
The issue is, that when i use the AC130 it flies throu buildings. Normally no map has that high buildings like i have (except mp_rust). Since i found no way how to control a part of a single function in a map gsc script that handles the AC130 (that is in another gsc) i found it easier to lower the Z axis of the complete map. No idea if it is possible (I mean the background grind in the 2D window).


You can select the whole map keyboard key "I" and drag everything down.
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 21, 2010 05:52 pm
Cool, that was exactly what i was looking for :D thanks a lot, solved one issue out of 3 (meaning the I key)
[thumbs_up]
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
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Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Sep. 22, 2010 12:25 am
...

edited on Sep. 21, 2010 08:28 pm by CHS
nonsense post i made and could not find a button to delete it, sorry about that....
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