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Topic: Unlimited sprint? |
Rainbowsix |
General Member Since: Jun 19, 2008 Posts: 56 Last: May 23, 2017 [view latest posts] |
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Category: CoD+UO General Posted: Monday, Sep. 13, 2010 03:27 pm |
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.KiLL3R. writes...Quote: Rainbowsix writes...Quote:
What do you mean by load script area?
main() or Callback_StartGameType() functions.
Hmm i added it like this in my jump.gsc
Code: Callback_StartGameType()
{
// defaults if not defined in level script
setCvar("bg_fallDamageMaxHeight",999999);
setCvar("bg_fallDamageMinHeight",999998);
if(!isDefined(game["allies"]))
game["allies"] = "american";
if(!isDefined(game["axis"]))
game["axis"] = "german";
if(!isDefined(game["layoutimage"]))
game["layoutimage"] = "default";
layoutname = "levelshots/layouts/hud@layout_" + game["layoutimage"];
precacheShader(layoutname);
setCvar("scr_layoutimage", layoutname);
makeCvarServerInfo("scr_layoutimage", "");
// server cvar overrides
if(getCvar("scr_allies") != "")
game["allies"] = getCvar("scr_allies");
if(getCvar("scr_axis") != "")
game["axis"] = getCvar("scr_axis");
game["menu_serverinfo"] = "serverinfo_" + getCvar("g_gametype");
game["menu_team"] = "team_" + game["allies"] + game["axis"];
game["menu_weapon_allies"] = "weapon_" + game["allies"];
game["menu_weapon_axis"] = "weapon_" + game["axis"];
game["menu_viewmap"] = "viewmap";
game["menu_callvote"] = "callvote";
game["menu_quickcommands"] = "quickcommands";
game["menu_quickstatements"] = "quickstatements";
game["menu_quickresponses"] = "quickresponses";
game["menu_quickvehicles"] = "quickvehicles";
game["menu_quickrequests"] = "quickrequests";
precacheString(&"MPSCRIPT_PRESS_ACTIVATE_TO_RESPAWN");
precacheString(&"MPSCRIPT_KILLCAM");
precacheString(&"GMI_MP_CEASEFIRE");
precacheMenu(game["menu_serverinfo"]);
precacheMenu(game["menu_team"]);
precacheMenu(game["menu_weapon_allies"]);
precacheMenu(game["menu_weapon_axis"]);
precacheMenu(game["menu_viewmap"]);
precacheMenu(game["menu_callvote"]);
precacheMenu(game["menu_quickcommands"]);
precacheMenu(game["menu_quickstatements"]);
precacheMenu(game["menu_quickresponses"]);
precacheMenu(game["menu_quickvehicles"]);
precacheMenu(game["menu_quickrequests"]);
precacheShader("black");
precacheShader("hudScoreboard_mp");
precacheShader("gfx/hud/hud@mpflag_none.tga");
precacheShader("gfx/hud/hud@mpflag_spectator.tga");
precacheStatusIcon("gfx/hud/hud@status_dead.tga");
precacheStatusIcon("gfx/hud/hud@status_connecting.tga");
precacheItem("item_health");
maps\mp\gametypes\_teams::modeltype();
maps\mp\gametypes\_teams::precache();
maps\mp\gametypes\_teams::initGlobalCvars();
maps\mp\gametypes\_teams::initWeaponCvars();
maps\mp\gametypes\_teams::restrictPlacedWeapons();
thread maps\mp\gametypes\_teams::updateGlobalCvars();
thread maps\mp\gametypes\_teams::updateWeaponCvars();
setClientNameMode("auto_change");
thread startGame();
// thread addBotClients(); // For development testing
thread updateGametypeCvars();
} But it dosent work
edited on Sep. 13, 2010 11:27 am by Rainbowsix
edited on Sep. 13, 2010 11:28 am by Rainbowsix |
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.KiLL3R. |
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General Member Since: Oct 26, 2006 Posts: 1437 Last: Jul 3, 2017 [view latest posts] |
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Rainbowsix |
General Member Since: Jun 19, 2008 Posts: 56 Last: May 23, 2017 [view latest posts] |
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Category: CoD+UO General Posted: Monday, Sep. 13, 2010 03:50 pm |
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.KiLL3R. writes...Quote: Try this
Code:
Callback_StartGameType()
{
// defaults if not defined in level script
if(!isDefined(game["allies"]))
game["allies"] = "american";
if(!isDefined(game["axis"]))
game["axis"] = "german";
if(!isDefined(game["layoutimage"]))
game["layoutimage"] = "default";
layoutname = "levelshots/layouts/hud@layout_" + game["layoutimage"];
precacheShader(layoutname);
setCvar("scr_layoutimage", layoutname);
makeCvarServerInfo("scr_layoutimage", "");
// server cvar overrides
if(getCvar("scr_allies") != "")
game["allies"] = getCvar("scr_allies");
if(getCvar("scr_axis") != "")
game["axis"] = getCvar("scr_axis");
game["menu_serverinfo"] = "serverinfo_" + getCvar("g_gametype");
game["menu_team"] = "team_" + game["allies"] + game["axis"];
game["menu_weapon_allies"] = "weapon_" + game["allies"];
game["menu_weapon_axis"] = "weapon_" + game["axis"];
game["menu_viewmap"] = "viewmap";
game["menu_callvote"] = "callvote";
game["menu_quickcommands"] = "quickcommands";
game["menu_quickstatements"] = "quickstatements";
game["menu_quickresponses"] = "quickresponses";
game["menu_quickvehicles"] = "quickvehicles";
game["menu_quickrequests"] = "quickrequests";
precacheString(&"MPSCRIPT_PRESS_ACTIVATE_TO_RESPAWN");
precacheString(&"MPSCRIPT_KILLCAM");
precacheString(&"GMI_MP_CEASEFIRE");
precacheMenu(game["menu_serverinfo"]);
precacheMenu(game["menu_team"]);
precacheMenu(game["menu_weapon_allies"]);
precacheMenu(game["menu_weapon_axis"]);
precacheMenu(game["menu_viewmap"]);
precacheMenu(game["menu_callvote"]);
precacheMenu(game["menu_quickcommands"]);
precacheMenu(game["menu_quickstatements"]);
precacheMenu(game["menu_quickresponses"]);
precacheMenu(game["menu_quickvehicles"]);
precacheMenu(game["menu_quickrequests"]);
precacheShader("black");
precacheShader("hudScoreboard_mp");
precacheShader("gfx/hud/hud@mpflag_none.tga");
precacheShader("gfx/hud/hud@mpflag_spectator.tga");
precacheStatusIcon("gfx/hud/hud@status_dead.tga");
precacheStatusIcon("gfx/hud/hud@status_connecting.tga");
precacheItem("item_health");
maps\mp\gametypes\_teams::modeltype();
maps\mp\gametypes\_teams::precache();
maps\mp\gametypes\_teams::initGlobalCvars();
maps\mp\gametypes\_teams::initWeaponCvars();
maps\mp\gametypes\_teams::restrictPlacedWeapons();
thread maps\mp\gametypes\_teams::updateGlobalCvars();
thread maps\mp\gametypes\_teams::updateWeaponCvars();
setClientNameMode("auto_change");
thread startGame();
// thread addBotClients(); // For development testing
thread updateGametypeCvars();
wait 5;
setCvar("bg_fallDamageMaxHeight",999999);
setCvar("bg_fallDamageMinHeight",999998);
}
Dosent work :S can it have something to do with that i have 1.41? |
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.KiLL3R. |
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General Member Since: Oct 26, 2006 Posts: 1437 Last: Jul 3, 2017 [view latest posts] |
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Category: CoD+UO General Posted: Monday, Sep. 13, 2010 04:08 pm |
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Rainbowsix writes...Quote:
Dosent work :S can it have something to do with that i have 1.41?
Should work, might be another script interfering, try the MOD_FALLING method I posted. |
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Rainbowsix |
General Member Since: Jun 19, 2008 Posts: 56 Last: May 23, 2017 [view latest posts] |
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.KiLL3R. |
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General Member Since: Oct 26, 2006 Posts: 1437 Last: Jul 3, 2017 [view latest posts] |
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Rainbowsix |
General Member Since: Jun 19, 2008 Posts: 56 Last: May 23, 2017 [view latest posts] |
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