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Topic: COM_MAX_NODES |
| Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, Sep. 20, 2010 10:17 am |
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paulb39 writes...Quote: You can fix this without deleting anything.
Make everything detail (select brushes/textures right click > make detail)
Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist. |
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| paulb39 |
General Member Since: Jan 3, 2006 Posts: 492 Last: Oct 16, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, Sep. 20, 2010 07:18 pm |
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Mystic writes...Quote: paulb39 writes...Quote: You can fix this without deleting anything.
Make everything detail (select brushes/textures right click > make detail)
Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.
True, tho its better to be badly optimized than not work. |
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| eganwotv |
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Deactivated Account Since: May 28, 2007 Posts: 961 Last: Oct 31, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, Sep. 20, 2010 07:30 pm |
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paulb39 writes...Quote: Mystic writes...Quote: paulb39 writes...Quote: You can fix this without deleting anything.
Make everything detail (select brushes/textures right click > make detail)
Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.
True, tho its better to be badly optimized than not work.
If its badly optimized it my as well not work.
For example, a person gets 10fps on a map, because its poorly optimized. At 10fps his dis-advantage is almost doubled to someone else. The job of a level designer is to make the level playable for everyone, not certain people. |
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| paulb39 |
General Member Since: Jan 3, 2006 Posts: 492 Last: Oct 16, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, Sep. 20, 2010 09:06 pm |
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vT-Thompson writes...Quote: paulb39 writes...Quote: Mystic writes...Quote: paulb39 writes...Quote: You can fix this without deleting anything.
Make everything detail (select brushes/textures right click > make detail)
Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.
True, tho its better to be badly optimized than not work.
If its badly optimized it my as well not work.
For example, a person gets 10fps on a map, because its poorly optimized. At 10fps his dis-advantage is almost doubled to someone else. The job of a level designer is to make the level playable for everyone, not certain people.
Even if you make everything detail and don't have any portals, it wont make people have 10 FPS. Optimizing the map well helps, but not that much. |
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| eganwotv |
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Deactivated Account Since: May 28, 2007 Posts: 961 Last: Oct 31, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, Sep. 20, 2010 09:25 pm |
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paulb39 writes...Quote: vT-Thompson writes...Quote: paulb39 writes...Quote: Mystic writes...Quote: paulb39 writes...Quote: You can fix this without deleting anything.
Make everything detail (select brushes/textures right click > make detail)
Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.
True, tho its better to be badly optimized than not work.
If its badly optimized it my as well not work.
For example, a person gets 10fps on a map, because its poorly optimized. At 10fps his dis-advantage is almost doubled to someone else. The job of a level designer is to make the level playable for everyone, not certain people.
Even if you make everything detail and don't have any portals, it wont make people have 10 FPS. Optimizing the map well helps, but not that much.
The difference of 25 fps to 10 fps is only 15 fps. Not that much either. 25 playable. 10 not playable. |
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| tHMatt |
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General Member Since: Sep 11, 2007 Posts: 473 Last: Mar 20, 2013 [view latest posts] |
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| Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, Sep. 20, 2010 10:13 pm |
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1337MattY writes...Quote: Binary space partitioning already portals the map to some extent, it's not as effective as level portalling but it still helps FPS, so even if you dont portal your map, the engine does it for you to an extent.
That not entirely correct, the BSP does not calculate visibility optimsation, leafs or portals. Space of a BSP map is split into visleaves. Visibility between these 3D volumes is calculated when the map is compiled, and embedded into the map file for use by the engine. VIS calculates visibility between leaves whereas BSP creates them. |
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| Blade_MacTavish |
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General Member Since: Jun 7, 2009 Posts: 438 Last: Jul 8, 2012 [view latest posts] |
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| dundy |
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General Member Since: Dec 14, 2004 Posts: 768 Last: Nov 1, 2020 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, Oct. 16, 2010 07:40 am |
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Mystic writes...Quote: paulb39 writes...Quote: You can fix this without deleting anything.
Make everything detail (select brushes/textures right click > make detail)
Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.
This what i wanna say..had the same problem with my latest map
mp_tankhuntwaw so i did make everything detail problem solved,
Then made some brushes structural to make portals
Mostly buildings..runs like a charm and this is a big map
You could also turn stuff outside of youre map to non colliding
and some roof tops you can,t reach..
Just my 2 cents ![[ohwell]](images/BBCode/smilies/ohwell.gif) |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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