Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 15 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page
subscribe
Author Topic: COM_MAX_NODES
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 10:17 am
paulb39 writes...
Quote:
You can fix this without deleting anything.

Make everything detail (select brushes/textures right click > make detail)


Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.
Share |
paulb39
General Member
Since: Jan 3, 2006
Posts: 492
Last: Oct 16, 2011
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 07:18 pm
Mystic writes...
Quote:
paulb39 writes...
Quote:
You can fix this without deleting anything.

Make everything detail (select brushes/textures right click > make detail)


Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.


True, tho its better to be badly optimized than not work.
Share |
eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 07:30 pm
paulb39 writes...
Quote:
Mystic writes...
Quote:
paulb39 writes...
Quote:
You can fix this without deleting anything.

Make everything detail (select brushes/textures right click > make detail)


Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.


True, tho its better to be badly optimized than not work.


If its badly optimized it my as well not work.

For example, a person gets 10fps on a map, because its poorly optimized. At 10fps his dis-advantage is almost doubled to someone else. The job of a level designer is to make the level playable for everyone, not certain people.
Share |
paulb39
General Member
Since: Jan 3, 2006
Posts: 492
Last: Oct 16, 2011
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 09:06 pm
vT-Thompson writes...
Quote:
paulb39 writes...
Quote:
Mystic writes...
Quote:
paulb39 writes...
Quote:
You can fix this without deleting anything.

Make everything detail (select brushes/textures right click > make detail)


Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.


True, tho its better to be badly optimized than not work.


If its badly optimized it my as well not work.

For example, a person gets 10fps on a map, because its poorly optimized. At 10fps his dis-advantage is almost doubled to someone else. The job of a level designer is to make the level playable for everyone, not certain people.


Even if you make everything detail and don't have any portals, it wont make people have 10 FPS. Optimizing the map well helps, but not that much.
Share |
eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 09:25 pm
paulb39 writes...
Quote:
vT-Thompson writes...
Quote:
paulb39 writes...
Quote:
Mystic writes...
Quote:
paulb39 writes...
Quote:
You can fix this without deleting anything.

Make everything detail (select brushes/textures right click > make detail)


Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.


True, tho its better to be badly optimized than not work.


If its badly optimized it my as well not work.

For example, a person gets 10fps on a map, because its poorly optimized. At 10fps his dis-advantage is almost doubled to someone else. The job of a level designer is to make the level playable for everyone, not certain people.


Even if you make everything detail and don't have any portals, it wont make people have 10 FPS. Optimizing the map well helps, but not that much.


The difference of 25 fps to 10 fps is only 15 fps. Not that much either. 25 playable. 10 not playable.
Share |
tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 09:46 pm
Binary space partitioning already portals the map to some extent, it's not as effective as level portalling but it still helps FPS, so even if you dont portal your map, the engine does it for you to an extent.
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Sep. 20, 2010 10:13 pm
1337MattY writes...
Quote:
Binary space partitioning already portals the map to some extent, it's not as effective as level portalling but it still helps FPS, so even if you dont portal your map, the engine does it for you to an extent.


That not entirely correct, the BSP does not calculate visibility optimsation, leafs or portals. Space of a BSP map is split into visleaves. Visibility between these 3D volumes is calculated when the map is compiled, and embedded into the map file for use by the engine. VIS calculates visibility between leaves whereas BSP creates them.
Share |
Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Oct. 15, 2010 09:39 pm
Still having this problem... MAX_MAP_NODES


[machine_gun]
Share |
dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Oct. 16, 2010 07:40 am
Mystic writes...
Quote:
paulb39 writes...
Quote:
You can fix this without deleting anything.

Make everything detail (select brushes/textures right click > make detail)


Very bad advise to be honest. You wont be able to optimise your map, remember detailed brushes are part of optimisation because they are not drawn when calculating the vis. Therefore if your whole map is detail then technically your whole map is invisible and no portals or optimisation will exist.


This what i wanna say..had the same problem with my latest map

mp_tankhuntwaw so i did make everything detail problem solved,

Then made some brushes structural to make portals

Mostly buildings..runs like a charm and this is a big map

You could also turn stuff outside of youre map to non colliding

and some roof tops you can,t reach..

Just my 2 cents[ohwell]
Share |
Restricted Access Topic is Locked
Page
Previous Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»