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Topic: I can´t rememer a shortcut |
FmF-Odin |
General Member Since: Jan 13, 2010 Posts: 31 Last: Sep 16, 2010 [view latest posts] |
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Category: CoDUO Mapping Posted: Saturday, Sep. 11, 2010 06:08 pm |
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Hello!
I dind t mapped for a while.
Now I forgot a shortcut....
It s the shortcut for rotating a brush, but not R for mouse rotation, I forgot the shortcut whith that your brush would be rotated 90 degrees by each time you press the button.
That drives me crazy!
Many thanks in advance! |
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*UWS*ThisGuy |
General Member Since: Jul 31, 2008 Posts: 215 Last: Jan 8, 2012 [view latest posts] |
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FmF-Odin |
General Member Since: Jan 13, 2010 Posts: 31 Last: Sep 16, 2010 [view latest posts] |
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TexasRebel |
General Member Since: May 1, 2006 Posts: 373 Last: Aug 20, 2013 [view latest posts] |
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Category: CoDUO Mapping Posted: Saturday, Sep. 11, 2010 06:54 pm |
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Look in the upper left of the toolbar, next to the save icon. There are 6 directional icons to the right of it. One is x|x , x with rotating arrow x, and so on.
Those are the buttons you are looking for, the x|x flips along the x axis, the next one rotates around the x axis, the y|y flips along y, z|z flips along the z axis, and so on.
As for shortcuts such as ctrl + D, I did not see any provided in the cmd list, which can be opened by going to help in UO radiant. |
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FmF-Odin |
General Member Since: Jan 13, 2010 Posts: 31 Last: Sep 16, 2010 [view latest posts] |
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TexasRebel |
General Member Since: May 1, 2006 Posts: 373 Last: Aug 20, 2013 [view latest posts] |
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FmF-Odin |
General Member Since: Jan 13, 2010 Posts: 31 Last: Sep 16, 2010 [view latest posts] |
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Category: CoDUO Mapping Posted: Wednesday, Sep. 15, 2010 07:40 am |
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Well, thank you, maybe i m wrong and think there was a shortcut...
An other problem now I have is that I had a script where the player triggers a trigger and then his position is set as origin for fx.
I don´t have that script but I know around here was a thread about that, which I cant find...
was something like
origin = player getentarray |
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TexasRebel |
General Member Since: May 1, 2006 Posts: 373 Last: Aug 20, 2013 [view latest posts] |
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Category: CoDUO Mapping Posted: Wednesday, Sep. 15, 2010 09:43 pm |
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something like this?
Code:
players = getentarray("player", "classname");
for( count = 0, count < players.size, count++)
{
thread players[count] playTriggeredFX();
}
playTriggeredFx()
{
level._effect["FX NAME"] = loadfx ("Effect you select from pk3 or custom Effect location");
trig = getent("TRIGGER NAME", "targetname");
while(1)
{
trig waittill ("trigger");
maps\mp\_fx::playfx("FX NAME", self.origin, TIME);
wait 0.1; // can change to something that gives you the right look
}
}
put things in caps for variables you need to enter
self.origin will be the origin of the actual player
Not entirely sure it will not create a script compile error if used as I just made up on the spot and have not tested. Hopefully gives you idea of what you were thinking of though.
As for the shortcut I wish there was one for uo as it would make life a little bit easier.
edited on Sep. 15, 2010 05:43 pm by TexasRebel |
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TexasRebel |
General Member Since: May 1, 2006 Posts: 373 Last: Aug 20, 2013 [view latest posts] |
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FmF-Odin |
General Member Since: Jan 13, 2010 Posts: 31 Last: Sep 16, 2010 [view latest posts] |
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Category: CoDUO Mapping Posted: Thursday, Sep. 16, 2010 08:00 am |
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thank you! I tried a bit until you replied and found out:
origin = player getorigin();
playfx(level._effect["glow"], origin + (-10,10,50));
quiet simple isn´t it?
But guess youre method has advantages for other situations...
maybe for detecting campers...thats one thing I have to face sooner or later....
edited on Sep. 16, 2010 04:00 am by FmF-Odin |
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