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Topic: my tips for better map aesthetics |
| narc |
General Member Since: Dec 1, 2001 Posts: 1204 Last: Dec 31, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Friday, Nov. 8, 2002 09:30 am |
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this is pastededited from a private note, i thought i should share some of these tips.
custom textures, custom models, custom sounds, etc. adds to the professional look and feel. [of your maps] you want to have things that have never been seen before! otherwise you wont make a big impression, they will have seen it all before.
also in a dm map always make the map have a donught shape, you dont want alot of dead ends. people should spawn at or close to a weapon. dont try to hide alot of items -- if you dont see it then you probably wont think to get it, also if its not easy to get or is not on the beaten path then it will likely not get used and could throw the weapon balance off.
try to give each room of the map a purpose, that way you create a more realistic space and give yourself ideas of things to put in it.
for instance
bathroom: toilets, sinks, mirrors
kitchen: table, knives, pots, pans, stove, etc.
map on the grid, try not to map on a too small or too large grid. you want things to look normal sized when in the game
use natural texture alignment, you should only turn on the texture lock features when they are needed in special cases (dont forget to turn it off again when done though!) this is the biggest cause of maps looking less than perfect -- misaligned texture looks ugly.
try to make the areas look "real" and lived in, for instance you dont want to create some parking lot and have all the cars in the spots dead on at PERFECT CENTER not everyone does park perfectly and try not to use the same car model over and over and over. use different models and skins if possible.
also dont create a room that is a PERFECT SQUARE! they are usually rectangle or oddly shaped in real life. try not to make any ceiling too high or too low.
also never put a door on a wall that is in the perfect center of the wall, in real life you never see it happen except in a rare case such as in a narrow hallway.
in real life there are broken windows, stains, dirt, trash on the floors, etc. keep this in mind. and if making textures try adding dirt, scuff marks, and rust in them.
lights are not all white! NEVER ever will you see a light in real life that is perfect white, they have a subtle hue depending on the type. look around as you go places and see for yourself. indoor light tends to be yellowish. outdoor sunlight tends to be light blue. flourecent light can be any number of colors depending on the gas used in the tubes.
a row of lights will not always have all the same color, if you look close some lights may have burnt out, be blinking, been replaced with a different colored bulb than the others in its group... look as you drive down the street. -- also try to give all your lights a halo effect, stong lights have a bigger halo than weak ones. |
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| brutus |
General Member Since: Jun 12, 2002 Posts: 845 Last: Nov 29, 2003 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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| DarkOktane |
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General Member Since: Nov 9, 2001 Posts: 791 Last: Sep 16, 2005 [view latest posts] |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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Category: SoFII Mapping Posted: Wednesday, Jul. 30, 2003 11:47 pm |
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i could say it better narc!!
because a lot of times it looks like if people find it more important the number of amounts of there maps, than how they look!!
better 1 mmap a month, as 10 in a week who will be played by no one!
and what i like about a good map is that the surroundings changes, let me say it like this. i did play a sp-mod from a few people, it was very nice and large. but all the 3 maps where streets in hongkong. when i have seen 34 streets i realy don't want to see around the courner the 35 th street.
what i want to say is, sometimes people have specialicet themselfs in building a particular surrounding, and they keep on building that. you did already say it, make a difference by building a bathroom, toilets, sinks, etc. but try to do the same outside the buildings, so not every street does look the same.
that's all i wanted to add,
great advide narc!!
leon |
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| JIM_BOB7813 |
General Member Since: Oct 14, 2002 Posts: 34 Last: Dec 13, 2003 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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