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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: NEED HELP FAST HQ GAMETYPE
{AFP}maver!ck
General Member
Since: Jun 18, 2004
Posts: 57
Last: Jan 13, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Wednesday, Jun. 8, 2005 04:20 pm
Ok guys,

I have converted the single player map bastogne to mp
and everything works including my new vehicles and all but when i try to play it in hq it goes to dm and there are no dm spawns so it just freezes

any suggestions?!
Here is my gsc and as soon as i fix this small glitch im uploaden it to codfiles and modsonline
Its pritty sweet to play on
and it has working snow!!!

Its huge

GSC:

main()
{
setCullFog (0, 3000, .68, .73, .85, 0 );
ambientPlay("ambient_bastogne_ext");

level thread maps\mp\mav_bastogne_fx::main();
level thread maps\mp\bastogne_snow_fx::main();

maps\mp\_load::main();

game["allies"] = "american";
game["axis"] = "german";

game["american_soldiertype"] = "airborne";
game["american_soldiervariation"] = "winter";
game["german_soldiertype"] = "wehrmacht";
game["german_soldiervariation"] = "winter";

game["attackers"] = "allies";
game["defenders"] = "axis";

game["layoutimage"] = "mav_bastogne";

if (getcvar("g_gametype") == "cd")
{
//spawn radio 1
radio = spawn ("script_model", (0,0,0));
radio.origin = (6298, 2549, 5);
radio.angles = (0, 82, 0);
radio.targetname = "hqradio";

//spawn radio 2
radio = spawn ("script_model", (0,0,0));
radio.origin = (6298, 2549, 5);
radio.angles = (353, 47, 16);
radio.targetname = "hqradio";
}
if (getcvar("g_gametype") == "hq")
{
//spawn radio 1
radio = spawn ("script_model", (0,0,0));
radio.origin = (6298, 2549, 5);
radio.angles = (0, 82, 0);
radio.targetname = "hqradio";

//spawn radio 2
radio = spawn ("script_model", (0,0,0));
radio.origin = (6298, 2549, 5);
radio.angles = (353, 47, 16);
radio.targetname = "hqradio";
}
maps\mp\mav_bastogne_v1::prepareVehicles();
maps\mp\mav_bastogne_v1::startVehicles();
}

prepareVehicles() {

level thread maps\mp\_tankdrive_gmi::main();
level thread maps\mp\_jeepdrive_gmi::main();
level thread maps\mp\_kv1_drive::init();
level thread maps\mp\_pak40_::init();
level thread maps\mp\_pak45_::init();
level thread maps\mp\_bt7_drive::init();
level thread maps\mp\_pziii_drive::init();
level thread maps\mp\_pziv_drive::init();
level thread maps\mp\_ba10_drive::init();
level thread maps\mp\_stugiii_::init();
level thread maps\mp\_gazaa_drive::init();
level thread maps\mp\_truck_drive::init();
level thread maps\mp\_sdkfz_drive::init();
// level thread maps\mp\_mortar_::init();

}

startVehicles() {

wait (2);
level thread maps\mp\_kv1_drive::main();
level thread maps\mp\_pak40_::main();
level thread maps\mp\_pak45_::main();
level thread maps\mp\_bt7_drive::main();
level thread maps\mp\_pziii_drive::main();
level thread maps\mp\_pziv_drive::main();
level thread maps\mp\_ba10_drive::main();
level thread maps\mp\_stugiii_::main();
level thread maps\mp\_sdkfz_drive::main();
level thread maps\mp\_gazaa_drive::main();
level thread maps\mp\_truck_drive::main();
// level thread maps\mp\_mortar_::main();

}


----------------------------------------------------------------------
BY THE WAY HERE IS THE ARENA_______________________

{
map "mav_bastogne_v1"
longname "mav_bastogne_v1"
gametype "tdm cd hq"
}

Any help will be greatly appritiated!!!
Thanks ahaid!@!![wave][ohwell][confused][confused]
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{AFP}maver!ck
General Member
Since: Jun 18, 2004
Posts: 57
Last: Jan 13, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Wednesday, Jun. 8, 2005 04:25 pm
PLEASE HELP IM ALMOST DONE WITH IT
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Wednesday, Jun. 8, 2005 04:43 pm
Relax... don't start pming every moderator every couple of minutes and don't get into a posting frenzy, with a "help me please" post every five minutes, give us some time..

As for your problem, I don't know nothing about HQ (or Graydiant for that matter) because I don't map for UO, only CoD.
The only reason I can answer alot of Graydiant questions is because it's basically the same program as Radiant.
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{AFP}maver!ck
General Member
Since: Jun 18, 2004
Posts: 57
Last: Jan 13, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Wednesday, Jun. 8, 2005 04:45 pm
SORRY

just in a hurry to get things done
im worken and worken to last no fun
all a realy got to do is live and die
but im in a hurry and KNOw why!!
LOL
[duh]
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Daffy
General Member
Since: Aug 31, 2004
Posts: 84
Last: Oct 22, 2009
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Wednesday, Jun. 8, 2005 04:46 pm
Your arena has "tdm cd hq" as gametypes. What is cd? Maybe put hq ahead of that [confused]

HQ uses tdm spawnpoints so as long as you have those, then it should work alright. Im assuming you used the BSPEditor to add the TDM spawns? Why not add a couple of DM spawns so it wont hang. And since youre already in there, why not add SD spawns too? I realize it wont have all the SD triggers and objectives but at least you have 2 types of spawns so you can start teams at opposite sides of the map for other gametypes. CTF comes to mind, the aCTF version or any other that uses scripted objectives.
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{AFP}maver!ck
General Member
Since: Jun 18, 2004
Posts: 57
Last: Jan 13, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Wednesday, Jun. 8, 2005 04:48 pm
Yes well thank you ill try some of it

but the cd is another hq just done for my map
it has a custome hud and says setting up communications with the artillery inplacements instead of radio
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoDUO Mapping
Posted: Wednesday, Jun. 8, 2005 08:10 pm
If I read your post correctly you are trying to run a mp map! with no dm spawns!! Unless I am mistaken you need at least one dm spawn and at least one dm intermission to run a mp cod or coduo map. Try adding a dm spawn and intermission.
Also you need "dm" in your arena file.

Hope I got the content of your post correct.

dadofazz[rocking]
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imlittlev
General Member
Since: Nov 12, 2004
Posts: 32
Last: Sep 26, 2005
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Friday, Jun. 10, 2005 09:35 pm
be sure to let everyone know when you release the map!
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{AFP}maver!ck
General Member
Since: Jun 18, 2004
Posts: 57
Last: Jan 13, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Saturday, Jun. 11, 2005 12:42 am
I GOT ER WORKN
and sent it to codfiles but they still havent got it on the sight?!

B/S

But i did get er donelol

it works great and it fun to play on

IS THERE A WAY TO UPLOAD IT HERE??
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imlittlev
General Member
Since: Nov 12, 2004
Posts: 32
Last: Sep 26, 2005
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Saturday, Jun. 11, 2005 12:44 am
be patient! cod files takes a while to post files... it may take up to 2 weeks! just keep an eye out for it.
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