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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Payed job - who wants?
zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoD+UO General
Posted: Wednesday, Sep. 1, 2010 04:09 pm
Indeed Anti bunny isnt in AWE for UO. It started in AWE for COD2; Here is the function which runs at every server frame and was coded by "La Truffe" (credit if you sue please!)

Code:

	count = 0;
// La Truffe ->
	stop_db = (level.awe_anti_dbbh == 1) || (level.awe_anti_dbbh == 3);
	stop_bh = (level.awe_anti_dbbh == 2) || (level.awe_anti_dbbh == 3);
	count2 = 0;
	lastprone = 2;
	lastjump = 3;
// La Truffe <-
	for(;;)
	{
		count++;
		// Get the stance every half second
		if(count>10)
		{
			self.awe_stance = self awe\_util::GetStance(false);
			count = 0;
		}

// La Truffe ->
		count2 ++;
		if (count2 > 3)
		{
			stance = self awe\_util::GetStance (false);
			jump = self awe\_util::GetStance (true);

			// Test if dive bombing or bunny hopping
			if ((stop_db && ((stance == 2) && (lastprone != 2))) || (stop_bh && ((jump == 3) && (lastjump != 3))))
				self thread WeaponPause (0.4 + randomfloat (0.3));

			lastprone = stance;
			lastjump = jump;
			count2 = 0;
		}


The function awe\_util::GetStance() is in AWE for UO, more or less, here is the code, again by "La Truffe":

Code:

GetStance(checkjump)
{
	if( checkjump && !self isOnGround() ) 
		return 3;

// La Truffe ->
//	if(isdefined(self.awe_spinemarker))
	if (isdefined (self.awe_spinemarker) && (self.awe_spinemarker.origin != (0, 0, 0)))
// La Truffe <-
{
		distance = self.awe_spinemarker.origin[2] - self.origin[2];
		if(distance<18)
			return 2;
		else if(distance<43)
			return 1;
		else
			return 0;
	}
	else
	{
		return 0;
	}
}


Good luck ;)
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IvenGO
General Member
Since: Apr 13, 2009
Posts: 46
Last: Aug 9, 2011
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Thursday, Sep. 2, 2010 08:52 am
Ehh... maybe I dont get the point, but there's no code by La Truffe in maps/mp/gametypes/_awe.gsc in AWE-UO (both 1.6 & 2.1) as its shown at your 2nd picture - only this:

Code:
//Method to determine a player's current stance
aweGetStance(checkjump)
{
	if( checkjump && !self isOnGround() ) 
		return 3;

	switch(self getStance())
	{
		case "prone":
			return 2;
		case "crouch":
			return 1;
		default:
		case "sprint":
		case "stand":
			return 0;
	}
}


So I need to replace this part of code?
And if we dont want do use AWE at all - what to do?
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IvenGO
General Member
Since: Apr 13, 2009
Posts: 46
Last: Aug 9, 2011
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Thursday, Sep. 2, 2010 02:44 pm
The theme is still actual. Awaiting for your proposals...

Nobody wants $$$[confused]

edited on Sep. 3, 2010 12:59 am by IvenGO
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IvenGO
General Member
Since: Apr 13, 2009
Posts: 46
Last: Aug 9, 2011
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Saturday, Sep. 11, 2010 07:45 am
Hey-ho! Does anyone still alive here?[biggrin]
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IvenGO
General Member
Since: Apr 13, 2009
Posts: 46
Last: Aug 9, 2011
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Monday, Sep. 27, 2010 05:32 am
Looks like nobody can create such kind of mod... unfortunatly...[banghead]
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dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD+UO General
Posted: Monday, Sep. 27, 2010 09:40 pm
IvenGO writes...
Quote:
The theme is still actual. Awaiting for your proposals...

Nobody wants $$$[confused]

edited on Sep. 3, 2010 12:59 am by IvenGO


Think if you start like this no one will help you.....[casanova]
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IvenGO
General Member
Since: Apr 13, 2009
Posts: 46
Last: Aug 9, 2011
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Tuesday, Sep. 28, 2010 04:58 am
What do u mean? This mod could be an "exclusive" thing (coz I didnt see a public release), so a potential author of it can do anything he wants: to sell or to share for free...

And the phrase u had commented wasnt a START one. There were no PMs or e-mails from anybody says he would like to create it, thats why I was wondering about...
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karabao32
General Member
Since: Mar 11, 2010
Posts: 24
Last: Apr 4, 2014
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Tuesday, Sep. 28, 2010 09:21 am
Quote:
Nobody wants $$$



Maybe you can try with more $$$$$...!?[lol]

Mod for fun not for money...[casanova] [wave]
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IvenGO
General Member
Since: Apr 13, 2009
Posts: 46
Last: Aug 9, 2011
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Tuesday, Sep. 28, 2010 01:18 pm
Guyz, the comments are funny but real help of MOD-MAKER is still REQUIRED[machine_gun]

And I never wrote anywhere that a FREE help isnt acceptable [lol]
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s4ntiago
General Member
Since: Dec 18, 2006
Posts: 151
Last: Feb 10, 2011
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Saturday, Oct. 16, 2010 12:41 am
Most people don't mod for money. They mod to change something to be the way that they want it and to create new gameplay for people that play the same game. Which is why most people don't ask other people to make them mods, they learn how to make them themselves.[ohwell]
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