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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: func_static problems
flarn2005
General Member
Since: Feb 19, 2005
Posts: 9
Last: Jun 13, 2006
[view latest posts]
Level 0
Category: DOOM III Mapping
Posted: Sunday, Jun. 5, 2005 06:50 pm
HELP!!!
Sometimes, when I create a func_static and assign a model to it, I still see the cube! Please help me! I don't want this cube here!

[moon][moon][moon]
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minusmojo
General Member
Since: Feb 9, 2004
Posts: 311
Last: Jun 14, 2005
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Level 5
Category: DOOM III Mapping
Posted: Monday, Jun. 6, 2005 08:06 am
if you reload the map, the model will appear, it is a bug.

edited on Jun. 6, 2005 06:07 am by krankymonkee
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DEATHGIGAS
General Member
Since: Aug 20, 2004
Posts: 111
Last: Mar 11, 2006
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Level 4
Category: DOOM III Mapping
Posted: Monday, Jun. 6, 2005 09:26 am
or you can clone it by presing the spacebar. the new model will now show up correctly. only problem is, that because it is a clone it will keep the name and number assigned to it uch as - func_static 2.

Better method is to reload the editor though.
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Tuesday, Jul. 26, 2005 08:50 pm
go with kranky on that 1 all u have to do is reload it and its there [2guns]
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