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Forum: All Forums : Soldier of Fortune
Category: SoF Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune, the original game.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Sky light vs GHOUL objects
NoCoffee
General Member
Since: Jul 15, 2002
Posts: 57
Last: Aug 2, 2003
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Level 3
Category: SoF Mapping
Posted: Wednesday, Nov. 6, 2002 02:04 pm
Hmm... well... I'm not sure it's a question I'm posting as I'm sort of afraid I know the reply... Well my problem :

I use sky lighting [plus light entities with light sources] to have realistic looking maps light-wise. Now the thing is : even if my light emitting sky alone (eg: no or very few light entities) results in quite a shinny map (bright ground, bright walls...) anything that is GHOUL (ie: pick-ups, the in-hand weapons) is as dark as if there was no light coming out of the sky!! ARGHH! :puke:

So do I have to take it, as I'm afraid, that the only way to have pick-ups and co. lit is to add light entities (coming out of nowhere) everywhere on my map?
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N
General Member
Since: Jun 14, 2002
Posts: 226
Last: Jan 26, 2005
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Level 4
Category: SoF Mapping
Posted: Wednesday, Nov. 6, 2002 02:26 pm
I'm not sure on that one, and honestly can't remember really paying attention to that, since many of my areas with outdoor 'skies' still had mostly interior style areas.
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foyleman
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Since: Nov 7, 2001
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Last: Apr 13, 2021
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Category: SoF Mapping
Posted: Thursday, Nov. 7, 2002 11:21 am
hmmm... :withstupid: I dont know this one either. Are you certain that the compile processs is completing? I could imaging this effect if something goes wrong in the lighting process.

The combination of bright walks and dark entities.. hmmm. I don't know. :confused:
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MODSonline.com Forums : Soldier of Fortune : SoF Mapping

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