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CoD4 MP Mapping

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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Script Runtime Error
MestHead
General Member
Since: Jan 31, 2007
Posts: 95
Last: Dec 17, 2012
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 19, 2010 11:06 am
Code:
******* script runtime error *******
undefined is not a field object: (file 'maps/mp/gametypes/_weapons.gsc', line 312)
  if(getCvar(level.weapons[weaponname].server_allowcvar) == "")
                          *
called from:
(file 'maps/mp/gametypes/dm.gsc', line 88)
 thread maps\mp\gametypes\_weapons::init();
        *
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
  [[level.callbackStartGameType]]();
          *
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
writing to: D:\Games\cod2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)



I have a gsc and arena file.
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Tristan4592
General Member
Since: Apr 26, 2007
Posts: 235
Last: Nov 10, 2010
[view latest posts]
Level 4
MODSCON
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 19, 2010 12:18 pm
Could you post your .gsc?
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 19, 2010 12:26 pm
ah iv seen this before although u didnt tamper with that at all im guessing ur adding a weapon to another team or somthing or even adding a custom weapon normaly u either
A. Precacheing a weapon and spelt it wrong or somthing
B. adding your weapon to this list here and u numbered it wrong or spelt it wrong so please check that.
Code:
level.weaponnames[19] = "mp44_mp";
	level.weaponnames[20] = "shotgun_mp";
	level.weaponnames[21] = "fraggrenade";
	level.weaponnames[22] = "smokegrenade";

C. adding your weapon like this and u spelt somthing wrong or could have added level.weapons[]; above it this is what u should have as an example
Code:

level.weapons["m1carbine_mp"] = spawnstruct();
	level.weapons["m1carbine_mp"].server_allowcvar = "scr_allow_m1carbine";
	level.weapons["m1carbine_mp"].client_allowcvar = "ui_allow_m1carbine";
	level.weapons["m1carbine_mp"].allow_default = 1;


And if its none of this and i was completly wrong then feel free to make me look like an idiot and post ur script [thumbs_up]
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MestHead
General Member
Since: Jan 31, 2007
Posts: 95
Last: Dec 17, 2012
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Friday, Aug. 20, 2010 04:57 pm
It was a mod that was screwing it up. Problem is now, it won't play any updated version I compile and run from compile tool.
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Friday, Aug. 20, 2010 05:19 pm
are u adding ur b3dbsp into ur .iwd after u compile again?
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MestHead
General Member
Since: Jan 31, 2007
Posts: 95
Last: Dec 17, 2012
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Friday, Aug. 20, 2010 07:09 pm
Yes. I thought that when you run from the compile tool you didn't need to update your map .iwd
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