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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: making hitboxes
vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
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Level 3
Category: CoDUO Mapping
Posted: Monday, Aug. 2, 2010 02:27 pm
hi,

how can i make hitboxes on my self-made model [confused]
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vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
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Level 3
Category: CoDUO Mapping
Posted: Monday, Aug. 2, 2010 06:45 pm
anyone an idea? [ohwell]
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoDUO Mapping
Posted: Monday, Aug. 2, 2010 07:05 pm
if its a character model, then when you are in asset manager, there is an option to link a model for the hitbox, so you just link your XMODEL_EXPORT into that.
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vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
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Level 3
Category: CoDUO Mapping
Posted: Monday, Aug. 2, 2010 07:35 pm
now are the filename and the hitboxmodel the same but that doesnt seems to work, or did i've done it wrong
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vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
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Level 3
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 05:05 am
i've set in my asset manager, at xmodel my model and in filename and hitboxmodel i've selected the same files.

shall i post some pics of my asset manager?
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 07:39 am
is this for a "multiplayer character"
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vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
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Level 3
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 08:37 am
yes, i use it as, self setModel("xmodel/.....");
its just a model without bones, i just maked one in milkshape en exported it
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 10:17 am
Yeah that wont work, from my experiance, it has to have bones, as thats what the game uses to decide what HIT_LOC to use. For instance, on a rigged soldier, his neck has a bone called j_neck, which has certain polys painted with it, then when u shoot the model, it checks what bone controls the area of mesh you hit.

In cod4 however you can do "setcandamage", and I think that would just use TAG_ORIGIN to control the hitbox
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vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
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Level 3
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 10:22 am
so, if i want to only make a head bone, shall that work or do i have to make them all and if it works, how to call it

another thing, if i try to add a skeleton from tools>unreal tournament>default male skeleton it says "There is already a skeleton! Remove it first" but i dont see a skeleton
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
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Level 9
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 12:10 pm
isnt there a standard charater model in UO? i know there is in cod2? if there is just open that up and have a look at what bones have been binded to which mesh and do the same thing on your model.

Thanks, Ukdjaj[thumbs_up]
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