Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 171 Guests
Online:

LATEST FORUM THREADS

»
Mohaa maps on Cod2?
CoD2 MP Mapping
is this place alive?
CoDBO3 Mapping
Call of DutyŽ: WWII
CoD WW2 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: making hitboxes
vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Aug. 2, 2010 07:27 am
hi,

how can i make hitboxes on my self-made model [confused]
Share |
vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Aug. 2, 2010 11:45 am
anyone an idea? [ohwell]
Share |
tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Monday, Aug. 2, 2010 12:05 pm
if its a character model, then when you are in asset manager, there is an option to link a model for the hitbox, so you just link your XMODEL_EXPORT into that.
Share |
vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Aug. 2, 2010 12:35 pm
now are the filename and the hitboxmodel the same but that doesnt seems to work, or did i've done it wrong
Share |
vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Aug. 2, 2010 10:05 pm
i've set in my asset manager, at xmodel my model and in filename and hitboxmodel i've selected the same files.

shall i post some pics of my asset manager?
Share |
tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 12:39 am
is this for a "multiplayer character"
Share |
vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 01:37 am
yes, i use it as, self setModel("xmodel/.....");
its just a model without bones, i just maked one in milkshape en exported it
Share |
tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 03:17 am
Yeah that wont work, from my experiance, it has to have bones, as thats what the game uses to decide what HIT_LOC to use. For instance, on a rigged soldier, his neck has a bone called j_neck, which has certain polys painted with it, then when u shoot the model, it checks what bone controls the area of mesh you hit.

In cod4 however you can do "setcandamage", and I think that would just use TAG_ORIGIN to control the hitbox
Share |
vinhui
General Member
Since: Apr 9, 2009
Posts: 66
Last: Jun 27, 2011
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 03:22 am
so, if i want to only make a head bone, shall that work or do i have to make them all and if it works, how to call it

another thing, if i try to add a skeleton from tools>unreal tournament>default male skeleton it says "There is already a skeleton! Remove it first" but i dont see a skeleton
Share |
ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
[view latest posts]
Level 9
Category: CoDUO Mapping
Posted: Tuesday, Aug. 3, 2010 05:10 am
isnt there a standard charater model in UO? i know there is in cod2? if there is just open that up and have a look at what bones have been binded to which mesh and do the same thing on your model.

Thanks, Ukdjaj[thumbs_up]
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty : CoDUO Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»