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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: making hitboxes
ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
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Level 9
Category: CoDUO Mapping
Posted: Thursday, Aug. 5, 2010 12:25 pm
just experiment save a back up of your file and just experiment see what works and what doesnt, theres no harm in it.

Thanks, Ukdjaj[thumbs_up]
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Uzumakibro93
General Member
Since: Sep 5, 2009
Posts: 118
Last: Jul 5, 2011
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Aug. 5, 2010 07:30 pm
Just choose "Animated" instead of rigid or whatever. Worked for me. Though the model did turn out freaking weird...bent in half and such. Rigid doesn't import bones, period.

edited on Aug. 5, 2010 10:30 pm by Uzumakibro93
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
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Level 9
Category: CoDUO Mapping
Posted: Friday, Aug. 6, 2010 06:25 am
if UO has "viewmodel" or "viewhands" or "viewbody" or a option for "mp_body" then use them.
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