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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Mod Kick (help Me)
maxlcc
General Member
Since: Aug 21, 2008
Posts: 2
Last: Jul 30, 2010
[view latest posts]
Level 0
Category: CoD2 Scripting
Posted: Thursday, Jul. 29, 2010 06:43 am
Hello people, I can see that many people here know.

If anyone can help me with this, would be very grateful.

My question is this.

Due to the variety of cheats is turning around the cod2, a game that many people still play,

I thought, if I could create a mod, where press the 0 key or F7, keys which are used to open the menu to activate the cheat, the server will kick me out, automatically, or when entering the server those keys will bind with the command /quit and just leave the server when I try to activate.

Do I explain?

How could I do?

Can you think otherwise?

I say this cause the cheat I talking about are completely undetectable by any known anti-cheat

I was trying to set a mod, but without knowledge of modding is really complicated.
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
[view latest posts]
Level 5
Category: CoD2 Scripting
Posted: Thursday, Jul. 29, 2010 06:52 am
no.. cause people could just activate the cheat on the main menu, THEN join your server...
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hyper1234
General Member
Since: Mar 17, 2009
Posts: 358
Last: Apr 13, 2011
[view latest posts]
Level 5
Category: CoD2 Scripting
Posted: Thursday, Jul. 29, 2010 06:52 am
Lemme get this straight?

You want to kick people for using hacks so that when they press '0' or 'F7' whilst in-game, it kicks them from the server?
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
[view latest posts]
Level 5
Category: CoD2 Scripting
Posted: Thursday, Jul. 29, 2010 06:53 am
I made an anti-aimbot script once that actually worked, though i dont have any work around to kick off wallhackers. Though I used to run a zombie server, so wallhacking on that really is kinda pointless.
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hyper1234
General Member
Since: Mar 17, 2009
Posts: 358
Last: Apr 13, 2011
[view latest posts]
Level 5
Category: CoD2 Scripting
Posted: Thursday, Jul. 29, 2010 06:58 am
At ther end of the day, you couldn't do it.

No point in doing anything to stop cheats, even punkbuster can't do it and they are a professional firm
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2725
Last: May 17, 2016
[view latest posts]
Level 9
Category: CoD2 Scripting
Posted: Thursday, Jul. 29, 2010 09:51 am
1 simple way - destroy everyone that uses a hack. quite easy.

and btw a lot of hacks are by command like

/mom_aimbot which you type in console. but they could bind them like /bind o mom_aimbot 1
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maxlcc
General Member
Since: Aug 21, 2008
Posts: 2
Last: Jul 30, 2010
[view latest posts]
Level 0
Category: CoD2 Scripting
Posted: Friday, Jul. 30, 2010 01:03 am
The mod that iam trying to develop is for use in tournament servers for war so the console access would be disabled.
The main idea is bind the commons keys used to activate undetectable cheats assign them /bind say "Key no allowed"; quit
Is true that players can activate the cheats from the selection menu jumping the bind rule in the mod but wathever
this would be some more protection for the servers against players that ignore this method of execution.
I have been looking in other forums a code that i can't make it work.


Inside standalone IWD file (ui_mp--->scriptmenus---> clientcmd.menu)

Code:
#include "ui_mp/menudef.h"

{ menuDef { name "clientcmd" rect 0 0 1 1 visible 0 fullscreen 0

onOpen { exec "vstr clientcmd";
close clientcmd; } } }


inside the PAM MOD in the GSC precache file I add the next line

Code:
precacheMenu ("clientcmd");


and finally inside the PAM MOD in (maps---> mp ---> gametypes ---> sd.gsc) the next lines of code.

Code:
ExecClientCommand (cmd)
{
	self setClientCvar ("clientcmd", cmd);
	self openMenu ("clientcmd");
	self closeMenu ("clientcmd");<br />
<br />
}


Code:
Callback_PlayerConnect() 
{  	
self ExecClientCommand ("bind kp_ins quit");
self ExecClientCommand ("bind l quit");
.
. 
. 
}
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2725
Last: May 17, 2016
[view latest posts]
Level 9
Category: CoD2 Scripting
Posted: Friday, Jul. 30, 2010 02:46 am
but you cant kick someone for pressing a key, like me i have got 2 /bind 9 name ^1mee so if i pressed that to change my name it would kick me?

i also have got to FPS binds aswell so if i wanted to do that it would kick me.

i also changed the bash kick to "T" because its easier for me so would it kick me for not having default settings?

The only way possable to do this is to do when they join the sever do /unbind all and set default keys. (if you like in one of the iw_.iwd folders they have settings so make ur own then do /exec default.cfg

and tell them that they do that and bind all other keys except for default to be kick (even console) but that would be very annoying as if you press the wrong key it would kick you.
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Mitch*
General Member
Since: Jan 23, 2007
Posts: 24
Last: Nov 10, 2012
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Friday, Jul. 30, 2010 05:25 am
You can use pb to block a few common codes.

You can download the whole config here:

http://www.punksbusted.com/forums/index.php?showtopic=19914

(streaming your server helps too, the best one is game-violations.ggl.com (site doesn't load atm), it got more than 1000 servers)

example of code to disable a hack:
pb_sv_cvar "Mom_aimbot" IN 0 0
pb_sv_cvar "Mom_autoshoot" IN 0 0
pb_sv_cvar "Mom_distesp" IN 0 0
pb_sv_cvar "Mom_killsounds" IN 0 0
pb_sv_cvar "Mom_killspam" IN 0 0
pb_sv_cvar "Mom_nameesp" IN 0 0
pb_sv_cvar "Mom_radar" IN 0 0
pb_sv_cvar "Mom_SounDS" IN 0 0
pb_sv_cvar "Mom_stats" IN 0 0
pb_sv_cvar "Mom_wallhack" IN 0 0

edited on Jul. 30, 2010 08:26 am by Mitch*
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