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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: "Ai couldn't find path to target" and he is sitting on it!
9837265498
General Member
Since: Nov 6, 2009
Posts: 193
Last: Jan 23, 2012
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Level 4
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 25, 2010 05:10 pm
attachment: image(218.9Kb) image(203.3Kb) image(227.5Kb)
I have fixed the ones that say bad node... they were clipping the edge of a fireplace and a cot.

here are some new images of the room... he is still not finding a path.
if those were not the nodes you were referring to, i didn't see any others clipping.
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voidsource
General Member
Since: May 5, 2007
Posts: 1513
Last: Aug 31, 2013
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Level 8
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 25, 2010 05:37 pm
when u open the door make sure u later put this in ur script

level.door connectpaths();

so that the outside nodes can connect to the inside nodes. try that.
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9837265498
General Member
Since: Nov 6, 2009
Posts: 193
Last: Jan 23, 2012
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Level 4
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 25, 2010 08:46 pm
ok...but which time? 1, 2 or both?

it starts closed, then open, close, kicked open

does it matter which time?

i'll put it after both opening statements but until i know from you i'll comment the 2nd one out.



edited on Jul. 25, 2010 11:47 pm by 9837265498

ps is it during opening or after waittill ("rotatedone")?

ill do the same with comments
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voidsource
General Member
Since: May 5, 2007
Posts: 1513
Last: Aug 31, 2013
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Level 8
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 25, 2010 08:48 pm
it should be done usually when the door opens so i will say everytime it gets opened
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9837265498
General Member
Since: Nov 6, 2009
Posts: 193
Last: Jan 23, 2012
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Level 4
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 25, 2010 08:51 pm
ty, but how about after the waittill or before it?
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voidsource
General Member
Since: May 5, 2007
Posts: 1513
Last: Aug 31, 2013
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Level 8
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 25, 2010 08:52 pm
trial and error my friend
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9837265498
General Member
Since: Nov 6, 2009
Posts: 193
Last: Jan 23, 2012
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Level 4
Category: CoD4 SP Mapping
Posted: Sunday, Jul. 25, 2010 09:58 pm
and yet again no gold.... the nodes all connect even to the ones outside but he still does not recognize any path nodes in front of him.

is there any script issue that is known to nullify pathings?

Idk much about the way the game thinks, and all i can do is take a stab in the dark.

is it something that can be messed up due to some other factor being added into the map?

or could be attributed to something my PC has set up wrong (besides the OS)?

I am really running out of ideas quickly.
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EraVulg
General Member
Since: Mar 9, 2011
Posts: 25
Last: Mar 29, 2011
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Level 1
Category: CoD4 SP Mapping
Posted: Monday, Mar. 21, 2011 09:10 pm
1337MattY writes...
Quote:
Whats your operating system? There are various problems with the path compiling with Win7 systems, but there is a fix.

Does anyone know the fix?

I can't even get the test_traverse map released with the tools to work.
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yo_milo
General Member
Since: Sep 13, 2015
Posts: 11
Last: Dec 1, 2017
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Level 1
Category: CoD4 SP Mapping
Posted: Tuesday, Oct. 13, 2015 10:28 pm
EraVulg writes...
Quote:
1337MattY writes...
Quote:
Whats your operating system? There are various problems with the path compiling with Win7 systems, but there is a fix.

Does anyone know the fix?

I can't even get the test_traverse map released with the tools to work.



I know it is a few years late, but...

http://modsonline.com/Forums-top-121417.html
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