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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: to trigger a trigger?
SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
[view latest posts]
Level 7
Category: HL2 Mapping
Posted: Saturday, May. 28, 2005 11:04 am
is it possible in HL2 mapping to activate a trigger with another trigger. for instance;
the player walks trough a trigger but this one does nothing, than later he walks trough another trigger that triggers the first trigger, when the player walks now again trough this first trigger, than this one activates a event.
i have tried it but it didn't work, but i'm not sure if i did something wrong. with most games it was impossible, only with cod sp-mapping was it possible because there it was done with scripting.
please help,
leon
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robo_donut
General Member
Since: Dec 23, 2004
Posts: 189
Last: Oct 23, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Saturday, Jun. 11, 2005 04:42 pm
I'm not sure that I understand you, but possibly the activate/deactivate or toggle outputs?
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UmbraAlias
General Member
Since: Jan 30, 2005
Posts: 4
Last: Feb 6, 2008
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Level 0
Category: HL2 Mapping
Posted: Sunday, Jun. 26, 2005 11:10 am
I think it is possible, When you are in the in/out put system, make this:
My output named : OnStartTouch
Target entitys named: 'name of the trigger field you want to enable'
Via this Input : Enable


In de First Trigger (the one you want to enable) in the Smart edit Func
'Start Disabled' 'Yes'

That's it..
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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: HL2 Mapping
Posted: Sunday, Jun. 26, 2005 11:24 am
i allready did get it to work, but still thanks for your answer. it's indead like you say UmbraAlias; start diabled/yes.
it's works fine and does give me a lot of options to work with.

leon
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