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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: give ammo script
ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
[view latest posts]
Level 9
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 05:51 pm
hi, i have no idea how to do this script but i am sure some of you will.

what i need is a script that gives ammo IF your allied if your axis it doesnt give anything.

Im not pro in scripting so.. if any1 could help me would be very thankful =)

Thanks, Ukdjaj[thumbs_up]
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hyper1234
General Member
Since: Mar 17, 2009
Posts: 358
Last: Apr 14, 2011
[view latest posts]
Level 5
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 06:35 pm
It depends on how you want to give the player ammo.

If you want it so that when you press a button on a trigger (white hand), you need to put a trigger_use_touch in your map and tgive it a key of: targetname and value of: trig_ammo

If you want it to happen by them walking into a trigger, you need to use a trigger_multiple but give same keys/values

Thats the radiant part.

For the gsc script:

Code:
main()
{
thread giveAmmo();
}

giveAmmo()
{
	trig = getent( "trig_ammo","targetname" );
	
	for( ;; )
	{
		trig waittill( "trigger", player );
		
		if( isPlayer( player ) && player isTouching( trig ) && isAlive( player ) && self.pers["team"] == "allies")
		{
			firstSlot = player getweaponslotweapon("primary");
			secondSlot = player getweaponslotweapon("primaryb");
					
			player GiveMaxAmmo( firstSlot );
			player GiveMaxAmmo( secondSlot );
		}
		else
		{
			// Axis won't recieve any ammo
			// Could add messages here?
		}
	}
}



Hope this works for you.
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
[view latest posts]
Level 9
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 06:49 pm
thanks mate will try now =)
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
[view latest posts]
Level 9
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 06:58 pm
hi mate problem - its works to well =) it gives ammos to allies but also axis =/ idk how would edit the script can someone help me please?
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tomalla
General Member
Since: Jan 16, 2007
Posts: 393
Last: Jun 10, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 07:43 pm
I see a misspelling there [biggrin]:

Instead
self.pers["team"] == "allies"

type:
player.pers["team"] == "allies"

It should do the trick [duh] Cheers
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
[view latest posts]
Level 9
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 07:44 pm
thx
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 07:46 pm
Code:
main()
{
	thread giveAmmo();
}

giveAmmo()
{
	trig = getent( "trig_ammo", "targetname" );
	
	for( ;; )
	{
		trig waittill( "trigger", player );
		
		if( isPlayer( player ) && player isTouching( trig ) && isAlive( player ) )
		{
			if( player.pers["team"] == "allies" )
			{
				player GiveMaxAmmo( player getweaponslotweapon("primary") );
				player GiveMaxAmmo( player getweaponslotweapon("primaryb") );
			}
		}
	}
}
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hyper1234
General Member
Since: Mar 17, 2009
Posts: 358
Last: Apr 14, 2011
[view latest posts]
Level 5
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 08:33 pm
Oops, just noticed my mistake.

Yeah, self should be player ;)

Demonseed's will work aswell but their both as good as each other.
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tomalla
General Member
Since: Jan 16, 2007
Posts: 393
Last: Jun 10, 2012
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Level 5
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 08:36 pm
Because practically they're the same. Oups, sorry, conditions arrangement is different. Was there a point of posting the same code once again? Suppose not.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Friday, Jul. 23, 2010 08:46 pm
tomalla writes...
Quote:
Because practically they're the same. Oups, sorry, conditions arrangement is different. Was there a point of posting the same code once again? Suppose not.


I posted mine at the same time you posted your correction and they overlapped.
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