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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: enable linkto
ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2725
Last: May 17, 2016
[view latest posts]
Level 9
Category: CoD2 Scripting
Posted: Thursday, Jul. 22, 2010 11:14 am
doesnt work it was "unitalised variable "targetname"" anyway im trying soemthing out hopefully it'll work
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2725
Last: May 17, 2016
[view latest posts]
Level 9
Category: CoD2 Scripting
Posted: Thursday, Jul. 22, 2010 11:37 am
this runs anyway, later or tomorrow if i remember i will add a trigger activated one =)

Quote:
main()
{
maps\mp\_load::main();

thread slidedoor();
}

slidedoor()

{
slidedoor = getent("slideopen","targetname");
slidedoor_hurt = getent("slideopen_hurt","targetname");
slidedoor_hurt enablelinkto();
slidedoor_hurt linkto(slidedoor);

while(1)

{
slidedoor movez(80,2);
wait 1.5;
slidedoor movez(-80,2);
wait 1.5;
}
}

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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2725
Last: May 17, 2016
[view latest posts]
Level 9
Category: CoD2 Scripting
Posted: Thursday, Jul. 22, 2010 12:15 pm
Quote:
main()
{
maps\mp\_load::main();
thread slidedoor();
}

slidedoor()
{
trig = getent("slideopener","targetname");
slidedoor = getent("slideopen","targetname");
slidedoor_hurt = getent("slideopen_hurt","targetname");
slidedoor_hurt enablelinkto();
slidedoor_hurt linkto(slidedoor);

while(1)
{
trig waittill ("trigger");
wait (2);
slidedoor movez(80,2);
slidedoor waittill ("movedone");
wait (2);
// trig waittill ("trigger");
slidedoor movez(-80,2);
// slidedoor waittill ("movedone");
wait 1.5;
}
}


heres the trigger one. were the 2 slashs are if you take them out it will be a push to get it up and a push to get it down.

Thanks, Ukdjaj[thumbs_up]
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